Description
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Effects
- BonusAD
- 0.1
- HPLossPercent
- 0.2
- HPShieldPercent
- 0.3
- ShieldDuration
- 60
Blood Offering enables
-
Grants temporary HP that absorbs damage before the unit's real Health is touched.