Augments
267 augments (20 hero).
Silver
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You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
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Your next augment is one tier higher.
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Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
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Gain 1 Thief's Gloves.
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Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
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Your team gains 30 Health for each ally that starts combat in the front row.
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Gain a random Emblem.
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Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
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Gain a random 2-cost champion now. Gain the same one again every time you level up.
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Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
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Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
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Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
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Gain 8 gold and 1 XP.
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Gain 12 gold and 3 XP.
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Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
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Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Whenever you craft a completed item, gain 2 rerolls.
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Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
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Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
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Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
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Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
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At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. ? -
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
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Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
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Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
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Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
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Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
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Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
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Champions that aren't holding items have a 40% chance to drop 1 gold on death.
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Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
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When an enemy dies, the nearest ally is healed for 220.
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Gain a component anvil and 3 gold.
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Gain 1 random completed item.
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Gain a random 2-star 2-cost champion and 1 gold.
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When you reach Level 9, gain 36 gold.
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After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
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Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
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Every 8 damage you deal to enemy tacticians gives you 2 gold.
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Allies without items equipped gain 30 Armor and Magic Resist.
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Gain a copy of each 1-cost champion.
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Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
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Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
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Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Round start: items on your bench are randomized. Gain 1 random component.
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After 12 seconds of combat, your team gains 20% Damage Amp.
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Each round, gain 2 free rerolls if you did not buy a champion last round.
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Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
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Remove all champions on your board and bench. Gain @3Cost@ random 2-star 3-costs, @2Cost@ 2-star 2-costs, and @1Cost@ 2-star 1-cost champion.
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Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
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Gain 10 free Shop rerolls.
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After 10 seconds of combat, your team heals 40% of their missing Health.
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Gain 10 XP.
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Gain a Giant's Belt. After a champion starts combat with more than ? max Health, gain a Warmog's Armor. -
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
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Roll a die. Gain rewards based on the number rolled.
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Gain 2 random item components.
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Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
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Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
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Gain 1 random component and 2 random 3-cost champions.
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Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
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Increase your current and max player health by 30.
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If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Gold
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Roll 3 dice. Gain rewards based on their total.
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Gain 20 Gold. Your next augment is one tier lower.
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Gain 33 Gold. Your next augment is one tier lower.
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Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
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Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect.
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After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
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After 12 seconds of combat, your team gains 35% Damage Amp.
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Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
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Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
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Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
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Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
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Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
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Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
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Allies gain 10 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
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Gain 10 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!)
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Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!)
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Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!)
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Your team gains 2.5% Damage Amp for each Bronze-tier trait.
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After losing your combat, gain 2 gold and a free Shop reroll.
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Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
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Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
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If there are no champions on your bench at the end of player combat, gain 3 XP.
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Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
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Your team gains 10% Attack Speed every 3 seconds in combat.
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Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
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Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.
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Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
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Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
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Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
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Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown. -
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain ?% Ability Power whenever their holders score a takedown. -
Gain 2 random 5-cost champions and 2 copies of a random component.
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Your team gains 4% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023
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Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
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When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
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Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
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Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
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Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
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Now and at the start of the next 3 rounds, gain 7 XP.
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Now and at the start of the next 3 rounds, gain 10 XP.
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Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
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Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
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Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
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Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
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Gain 21 gold.
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Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
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Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
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Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
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When an enemy dies, the nearest ally is healed for 500.
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Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional ? permanent max Health. -
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
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Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.
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Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion.
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Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion.
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Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
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You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
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Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
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Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
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Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.
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Your team gains 20% Critical Strike Chance and Precision.
- Precision
- Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
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Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
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Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
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Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
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Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
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Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
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Allies without items equipped gain 50 Armor and Magic Resist.
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Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
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Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020
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Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
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Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
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Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
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At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
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Round start: items on your bench are randomized. Gain 2 random components.
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After player combat, gain 2 XP if you won or 3 XP if you lost.
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Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. ? -
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
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Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
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Gain 2 item components. Every 5 wins gives you an item component.
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The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
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Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
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After 10 seconds of combat, your team heals 60% of their missing Health.
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Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
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When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
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Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
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Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
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Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
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Gain 2 random Emblems and 1 gold.
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Gain 2 random Emblems, a Reforger, and 2 gold.
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Gain 2 random completed items that build from Needlessly Large Rod.
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Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
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Gain 2 random completed items that build from B.F. Sword.
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Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
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Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Gain a free Shop reroll every round. Gain 2 gold.
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Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.
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Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
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Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
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When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
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Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
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If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
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You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
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You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
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Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
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Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Gain a Recurve Bow. Your team gains 12% Attack Speed.
Prismatic
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Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
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Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
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Gain 2 Thief's Gloves. After 8 player combats, gain another.
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Gain 2 Thief's Gloves. After 6 player combats, gain another.
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Gain 2 Thief's Gloves. After 3 player combats, gain another.
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Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
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Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
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Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
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Gain a random 3-star 1-cost champion. Gain 8 gold.
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Gain a random item component now and at the start of the next 5 rounds.
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Gain a powerful and random reward.
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Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
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Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
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After 6 player combats, gain 1 of every item component. Gain a random component now.
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The next 1-cost champion you buy is 3-star. Gain 2 gold.
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Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
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Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
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The next 1-cost champion you buy is 3-star. Gain 2 gold.
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Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023
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Your team becomes large, gaining 200 Health and 10% max Health.
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You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
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Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
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Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
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Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
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Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
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Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
- Precision
- Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
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Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
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When you buy XP, gain an additional 2. Gain 10 immediately.
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Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect.
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Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
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Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
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Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
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Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.
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Gain 7 gold now and every round for the rest of the game.
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Gain +1 max team size and a Champion Duplicator.
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Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Round start: items on your bench are randomized. Gain 1 random Radiant item.
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Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
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Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
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Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
- Precision
- Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
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Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
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When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
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Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
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Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
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Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Magic N' Mayhem Tactician's Crown, 2024
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Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
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Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
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Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
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Gain 3 random Emblems, a Reforger, and 2 gold.
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Gain 3 random Emblems, a Reforger, and 4 gold.
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Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
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Your team becomes small, gaining 30% Attack Speed and Movement Speed.
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Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
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Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
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Gain 1 Spatula, 3 random components, and 5 gold.
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Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. ? Into The Arcane Tactician's Crown, 2025 -
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
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You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
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Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).
Hero augments
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Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
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Choose 1 of 3 quests to prove yourself to Aurelion Sol.
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Gain 25 health. Your rightmost shop slot costs health instead of gold.
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Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
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The first time you would be eliminated, instead remain at 1 Health
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Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components
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Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
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Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
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Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
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Upgrade a random completed item to Radiant.
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Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
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Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
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Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
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Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
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Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
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Each round, roll a die. Get a bonus based on that roll.
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Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
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Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
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Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
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Yasuo's hexes also affect adjacent units at 100% effectiveness.