Description
Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Breakpoints
- 1
- —
Champions
-
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30 / 45 / 250 magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing 140 / 210 / 1000 magic damage instead.
Doomer enables
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Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.