Traits
43 traits.
Origins
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Anima After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
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Arbiter Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
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Bulwark Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
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Commander -
Dark Lady Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
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Dark Star (2) Dark Stars create a black hole that consumes enemies at 8% max health.
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Divine Duelist Your Tactician heals for 15% of player damage dealt from winning. Fiora always wins a one on one duel.
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Doomer Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
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Factory New After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round. Next Upgrade: ? Rounds. -
Galaxy Hunter Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
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Gun Goddess When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
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Mecha Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
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Meeple Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
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N.O.V.A. (2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
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Oracle Every 3 rounds, Tahm Kench grants a reward!
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Party Animal Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
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Primordian (2) Dealing damage spawns Swarmlings based on unique Primordian star level.
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Psionic Gain Psionic items that can be equipped to any ally.
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Redeemer -
Space Groove - The Groove
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Stargazer Stargazers chart a different constellation every game. This game: The Boar. Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
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Stargazer Stargazers chart a different constellation every game. This game: The Medallion.
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Stargazer Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
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Stargazer Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
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Stargazer Stargazers chart a different constellation every game. This game: The Altar.
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Stargazer Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
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Stargazer Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
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Stargazer Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
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Timebreaker (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
Classes
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Bastion Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
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Brawler Your team gains 5% Health. Brawlers gain more.
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Challenger Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
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Conduit Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.
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Eradicator Enemies have 10% less Armor and Magic Resist.
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Fateweaver Innate: Fateweavers have Precision.
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Marauder Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
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Replicator Replicator abilities occur a second time at reduced effectiveness.
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Rogue Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
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Shepherd Shepherds summon the Bond of the Stars to aid them in battle.
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Sniper Snipers gain Damage Amp, increased against targets farther away.
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Vanguard Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
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Voyager Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
Other
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Choose Trait When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.