Description
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Effects
- BaseGold
- 12
- GoldForHeads
- 4
Feeling Lucky enables
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.