Description
The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
Also known as: gain gold, lose gold, drop gold, generate gold, gold on death, gold per
What enables Gold
Champions (2)
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Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190 / 285 / 430 and 380 / 570 / 860 magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold. Lucky: Check twice and take the better outcome.
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Passive: Gain a different secondary effect each game based on the Stargazer constellation. Active: Call down something from the sky, dealing 150 / 225 / 360 magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
- Stargazer constellation secondary effects
- The data feed redacts Lulu's per-constellation secondary effect into "do some special effect". These are the seven variants — one is active per game, picked by the Stargazer constellation.
- The Huntress
- Apply 33% Wound and cause enemies to take 10% more damage for 5 seconds.
- The Mountain
- Briefly Stun them and deal 20 / 30 / 50% AP additional true damage.
- The Serpent
- Remove 5 / 7 / 10 Magic Resistance from enemies within 1 hex of each of them.
- The Altar
- Apply 30% Slow to them for 2 seconds.
- The Medallion
- Every 6 casts drops 1 / 3 / 6 gold.
- The Fountain
- Deal 50 / 75 / 125% AP additional magic damage to 3 other enemies.
- The Boar
- Deal 5% of their Health as bonus physical damage.
Traits (2)
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Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. (3) 2, 100 (3) 2, 100 (3) 2, 100. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (3) 2, 100. SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
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Stargazers chart a different constellation every game. This game: The Boar. Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more. (3) 1 gold, 2%, 10% More hexes reveal at each player level
Emblems (1)
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- +20% AD
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
- 2
- 5%, 20%
- 4
- 7%, 40%
- 6
- 10%, 60%
Artifacts (4)
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- +200 HP
- +25 AP
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.
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- +55% AS
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]
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- +40% AD
- +20% Crit
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]
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- +300 HP
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]
Augments (76)
Prismatic (24)
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Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
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Gain a random 3-star 1-cost champion. Gain 8 gold.
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The next 1-cost champion you buy is 3-star. Gain 2 gold.
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The next 1-cost champion you buy is 3-star. Gain 2 gold.
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You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
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Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
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Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
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Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
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Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
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Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
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Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
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Gain 7 gold now and every round for the rest of the game.
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Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
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When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
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Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
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Gain 3 random Emblems, a Reforger, and 2 gold.
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Gain 3 random Emblems, a Reforger, and 4 gold.
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Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
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Gain 1 Spatula, 3 random components, and 5 gold.
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You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
Gold (36)
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Gain 20 Gold. Your next augment is one tier lower.
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Gain 33 Gold. Your next augment is one tier lower.
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Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
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Gain 25 health. Your rightmost shop slot costs health instead of gold.
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Gain 10 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!)
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Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!)
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Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!)
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After losing your combat, gain 2 gold and a free Shop reroll.
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Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
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Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
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Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
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Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
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Gain 21 gold.
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Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.
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Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion.
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Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion.
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You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
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Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
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Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
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Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
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Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. ? -
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
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After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
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Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
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Gain 2 random Emblems and 1 gold.
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Gain 2 random Emblems, a Reforger, and 2 gold.
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Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
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Gain a free Shop reroll every round. Gain 2 gold.
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Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.
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If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
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Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Silver (16)
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You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
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Gain 8 gold and 1 XP.
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Gain 12 gold and 3 XP.
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At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. ? -
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
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Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
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Champions that aren't holding items have a 40% chance to drop 1 gold on death.
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Gain a component anvil and 3 gold.
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Gain a random 2-star 2-cost champion and 1 gold.
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When you reach Level 9, gain 36 gold.
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Every 8 damage you deal to enemy tacticians gives you 2 gold.
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Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
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Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
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Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
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Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.