Description
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Effects
- CostLimit
- 3
- Gold
- 1
Firesale enables
-
The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.