Description
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Recipe
Effects
- Armor
- 20
- BonusPercentHP
- 0.08
- BurnDuration
- 10
- BurnPercent
- 1
- GrievousWoundsPercent
- 33
- Health
- 150
- HexRange
- 2
- ICD
- 2
- MonsterCap
- 100
Sunfire Cape enables
-
Deals % maximum-Health true damage over time. Stacks with Wound to define the canonical anti-tank package.
-
Reduces healing the target receives for a duration.
-
Damage that bypasses Armor, Magic Resist, and Shield. The damage number on the source is applied directly to current Health.
-
Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.