Verified for patch 16.8.1

Sunfire Cape

Description

Gain 8% max Health. 

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received

Recipe

Effects

Armor
20
BonusPercentHP
0.08
BurnDuration
10
BurnPercent
1
GrievousWoundsPercent
33
Health
150
HexRange
2
ICD
2
MonsterCap
100

Sunfire Cape enables

  • Burn On the Menu

    Deals % maximum-Health true damage over time. Stacks with Wound to define the canonical anti-tank package.

  • Wound On the Menu

    Reduces healing the target receives for a duration.

  • True Damage On the Menu

    Damage that bypasses Armor, Magic Resist, and Shield. The damage number on the source is applied directly to current Health.

  • Max Health On the Menu

    Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.