Items
205 items.
Components
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- +10% AD
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- +20 Armor
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- +150 HP
-
- +10 AP
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- +20 MR
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- +10% AS
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- +20% Crit
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- +1 Mana Regen
Completed
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- +20 MR
- +3 Mana Regen
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
-
- +30 AP
- +1 Mana Regen
Combat start: Gain 20% Ability Power every 5 seconds in combat.
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- +20 MR
- +15% AD
- +15 AP
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
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- +15% AD
- +15 AP
- +5 Mana Regen
Gain 10% additional Attack Damage and Ability Power from all sources.
-
- +50 Armor
Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds
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- +100 HP
- +20 Armor
- +20 AP
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
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- +55% AD
Perfect peace and calm for the holder - and all who face it.
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- +60 MR
Gain 6% max health. Every 2 seconds, heal 2.5% max Health.
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- +20 Armor
- +10% AD
- +15% AS
- +10 AP
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
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- +250 HP
- +20 MR
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
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- +100 HP
- +25 Armor
- +25 MR
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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- +15% AD
- +15% AS
- +15 AP
Gain 15% additional Damage Amp against Tanks.
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- +10% AS
- +10 AP
Gain 7% stacking Attack Speed every second.
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- +20% Crit
- +1 Mana Regen
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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- +20% AD
- +20 AP
- +1 Mana Regen
Heal the lowest percent Health ally for 20% of damage dealt.
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- +35% AD
- +35% Crit
Gain Precision. Precision
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- +250 HP
- +35 MR
- +15 AP
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist
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- +35 AP
- +35% Crit
Gain Precision. Precision
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- +20 MR
- +10% AD
- +10% AS
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
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- +15% AD
- +20% AS
- +20% Crit
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
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- +150 HP
- +20 AP
- +1 Mana Regen
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +150 HP
- +10% AS
- +15 AP
- +20% Crit
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
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- +25 Armor
- +25 MR
- +1 Mana Regen
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
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- +20 MR
- +15% AS
- +20% Crit
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
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- +55 AP
This humble hat can help you make, or unmake, the world itself.
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- +45% AS
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +15% AD
- +15 AP
- +1 Mana Regen
Attacks grant 5 bonus Mana.
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- +300 HP
- +2 Mana Regen
Regenerate 2% of missing Health each second.
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- +250 HP
- +20 Armor
- +20% Crit
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
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- +300 HP
- +45% AD
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
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- +150 HP
- +10% AS
- +20% Crit
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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- +150 HP
- +20 Armor
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +150 HP
- +20% Crit
Each round: Equip 2 random items. [Consumes 3 item slots.]
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- +20 Armor
- +10% AS
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
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- +15% AS
- +35 AP
- +1 Mana Regen
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
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- +500 HP
Gain 18% max Health.
Emblems
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- +250 HP
The holder gains the Anima trait.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
- 3
- Start Researching!
- 6
- Start Researching!
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- +20 Armor
- +20 MR
- +20% AS
The holder gains the Arbiter trait.
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
- 2
- Choose a cause and effect for your law
- 3
- Choose a cause and effect for your law
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- +30 Armor
- +30 MR
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2
- 16
- 4
- 40
- 6
- 60
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- +250 HP
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Your team gains 5% Health. Brawlers gain more.
- 2
- +20% maximum Health
- 4
- +40% maximum Health
- 6
- +60% maximum Health
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- +30% AS
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
- 2
- 15%
- 3
- 22%
- 4
- 36%
- 5
- 48%
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- +25% AD
- +25 AP
The holder gains the Dark Star trait.
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
- 2
- Dark Stars create a black hole that consumes enemies at 8% max health.
- 4
- Dark Stars create a black hole that consumes enemies at 8% max health.
- 6
- Dark Stars create a black hole that consumes enemies at 8% max health.
- 9
- Dark Stars create a black hole that consumes enemies at 8% max health.
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- +20% AD
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
- 2
- 5%, 20%
- 4
- 7%, 40%
- 6
- 10%, 60%
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- +20 Armor
- +20 MR
- +2 Mana Regen
The holder gains the Meeple trait and 1 additional Mana Regen per.
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
- 3
- 2, 100
- 5
- 3, 400
- 7
- 4, 400
- 10
- 6, 500
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- +300 HP
- +20% Crit
The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 20 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 2
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 5
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
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- +450 HP
The holder gains the Primordian trait.
(2) Dealing damage spawns Swarmlings based on unique Primordian star level.
- 2
- Dealing damage spawns Swarmlings based on unique Primordian star level.
- 3
- Dealing damage spawns Swarmlings based on unique Primordian star level.
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- +300 HP
- +20% AD
- +20% AS
- +20 AP
The holder gains the Psionic trait.
Gain Psionic items that can be equipped to any ally.
- 2
- Activates at higher tier.
- 4
- Gain the [TFT17_PsyOps_Item1]
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- +20% Crit
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
- 2
- 12%
- 3
- 25%
- 4
- 40%
- 5
- 55%
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- +3 Mana Regen
The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
Shepherds summon the Bond of the Stars to aid them in battle.
- 3
- Summon Bia
- 5
- Summon Bia
- 7
- Summon Bia
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- +20% AS
The holder gains the Sniper trait and +1 Attack Range.
Snipers gain Damage Amp, increased against targets farther away.
- 2
- 18%; +2% per hex
- 3
- 24%; +3% per hex
- 4
- 28%; +4% per hex
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- +3 Mana Regen
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.
- 1
- Activates at higher tier.
- 3
- All Groovians start combat in The Groove for 3 seconds.
- 5
- Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
- 7
- Increase these effects by 10%!
- 10
- All Groovians start combat in The Groove for 60 seconds.
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- +15% AD
- +15 AP
The holder gains the Stargazer trait.
Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
- 3
- —
- 5
- —
- 7
- —
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- +300 HP
- +15% AS
The holder gains the Timebreaker trait.
(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
- 2
- When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
- 3
- AND Allies gain 25% Attack Speed.
- 4
- AND Timebreakers gain an additional 40% Attack Speed
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- +150 HP
- +20 Armor
- +20 MR
The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
- 2
- 16% max Health
- 4
- 30% max Health
- 6
- 40% max Health
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- +20% AD
- +20 AP
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
- 2
- 175 Shield; 9%
- 3
- 250 Shield; 15%
- 4
- 350 Shield; 18%
- 5
- 500 Shield; 22%
- 6
- 700 Shield; 27%
Artifact
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- +400 HP
- +50 Armor
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
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- +400 HP
- +70 MR
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
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- +20 AP
- +4 Mana Regen
The holder is orbited by 3 foxfires. Each one deals 55 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
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- +60 AP
- +2 Mana Regen
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
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- +25% AD
- +25% AS
- +25 AP
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: [TFT_Item_Artifact_CappaJuice_NumHats])
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- +60% AS
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
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- +20% AD
- +20 AP
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
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- +25% AD
- +25 AP
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
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- +40 AP
- +1 Mana Regen
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
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- +10% AD
- +40% AS
- +10 AP
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
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- +50% AD
- +50% AS
The holder's attacks target random enemies.
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- +20% AS
- +10 AP
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
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- +200 HP
- +25 Armor
- +25 MR
Shields have 50% of their value converted to max Health instead.
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- +150 HP
- +20% AD
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
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- +250 HP
- +20 Armor
- +20 MR
- +2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
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- +150 HP
- +2 Mana Regen
The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
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- +25% AD
- +15% AS
- +25 AP
After 18 seconds of combat, this and all completed items on the holder become Radiant.
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- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion
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- +10% AS
- +55 AP
The holder's first attack after each Ability cast deals [TFT_Item_Artifact_LichBane_Damage] bonus magic damage. Damage increases based on Stage.
-
- +55 Armor
- +55 MR
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
-
- +150 HP
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support item]
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- +55% AD
- +55 AP
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
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- +200 HP
- +2 Mana Regen
Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.
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- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Every 6 player combats gain a lesser copy of Mirrored Persona ([TFT_Item_Artifact_MirroredPersona_Combats]/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion
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- +65% AS
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow Burn Wound
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- +300 HP
- +35% AD
- +45% Crit
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
-
- +65% AS
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
-
- +10 Armor
- +10 MR
- +25 AP
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
-
- +10 Armor
- +10 MR
- +10% AS
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]
-
- +80 Armor
- +80 MR
- +140% AD
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
-
- +100 HP
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.
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- +300 HP
- +40% AD
- +20% Crit
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
-
- +50% AS
- +15 AP
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
-
- +100 HP
- +15% AS
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]
-
- +450 HP
- +20% AD
- +20 AP
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
-
- +500 HP
- +20 Armor
- +20 MR
The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
-
- +400 HP
- +25 Armor
- +25 MR
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active
-
- +300 HP
- +20% AD
- +20% AS
Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
-
- +350 HP
- +40 Armor
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
-
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
-
- +300 HP
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
-
- +400 HP
- +20 Armor
- +20 MR
- +25% AS
Attacks deal [TFT_Item_Artifact_WitsEnd_Damage] bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.
-
- +30% AD
- +10% AS
Every 3.5 seconds, your next attack is a double attack.
-
- +150 HP
- +10% AD
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by 20%. The holder then gains 60% Attack Speed for each affected ally.
Factory New
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Deal 5% bonus damage per hex distance from the target.
-
Attacks and Abilities ignore 30% of enemy Armor
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Attacks and Abilities ignore 60% of enemy Armor
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4 Range, Attack Marksman Specialized in dealing damage to foes.
-
Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.
-
Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.
-
Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.
-
Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.
-
Increase the number of Attack projectiles by 2. Spread increased by 20%.
-
Increase the number of Attack projectiles by 4. Spread increased by 30%.
-
Increase the number of Attack projectiles by 6. Spread increased by 40%.
-
Reduce projectile spread by 75%.
-
Mana Cost reduced by 10
-
Mana Cost reduced by 20
-
30% chance to attack twice.
-
At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.
-
At 40% Health, gain a 75% max Health shield that decays over 4 seconds.
-
+2 Mana Regen and 10% Attack Damage
-
+3 Mana Regen and 20% Attack Damage
-
+5 Mana Regen and 30% Attack Damage
-
Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.
-
Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.
-
On takedown, dash to the next target and attack 70% faster for 2 attacks.
-
On takedown, dash to the next target and attack 70% faster for 3 attacks.
-
+10% Crit Chance and +5% Crit Damage
-
+25% Crit Chance and +10% Crit Damage
-
+40% Crit Chance and +18% Crit Damage
-
Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.
-
Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.
-
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 50% per target pierced.
-
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 40% per target pierced.
-
Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
-
+10% Omnivamp and 15% Attack Damage
-
+15% Omnivamp and 30% Attack Damage
-
20% chance to attack twice.
-
Every second, reduce the Armor of enemies within 2-hexes by 5, doubled for adjacent enemies.
-
Restore 3% max Health each second.
-
Gain Precision and increase Ability damage by 5%. Precision
-
+1 Range & 10% Attack Damage
-
+2 Range & 20% Attack Damage
-
+3 Range & 30% Attack Damage
-
Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
-
!!DO NOT PICK - NOT YET IMPLEMENTED!! 1 Range, Attack Tank Specialized in absorbing damage and protecting allies.
-
Gain 8% Attack Speed for each attack against the same target, up to 80%.
-
Gain 15% Attack Speed for each attack against the same target, up to 150%.
-
Attacks reduce enemy Armor and Magic Resistance by 1.
-
Attacks reduce enemy Armor and Magic Resistance by 2.
-
Gain 25% max Health and size.
-
Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.
-
!!DO NOT PICK - NOT YET IMPLEMENTED!! 4 Range, Hybrid Caster Specialized in debilitating enemies and empowering allies.
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A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.
-
Gain 15% Damage Amp against Tanks.
-
18% chance to attack thrice.
-
Does nothing, but it's free!
-
Each cast reduces Mana Cost by 15% (to a minimum of 10)
Anima
-
- +30% AD
- +30 AP
- +5 Mana Regen
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster
-
- +20% AD
- +25% AS
- +35% Crit
Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter
-
- +100 HP
Combat start: Gain a 15% max Health shield.
-
- +30% AD
- +50% AS
- +50% Crit
Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter
-
- +15 Armor
- +15 MR
- +20% AD
- +20 AP
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
-
- +550 HP
- +30 Armor
- +30 MR
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank
-
- +30% AD
- +20% AS
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman
-
- +40% AD
- +40 AP
- +5 Mana Regen
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster
-
- +15 AP
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits. Damage increases based on Stage.
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- +250 HP
- +30 Armor
- +30 MR
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank
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- +15 AP
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
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- +400 HP
- +40 Armor
- +40 MR
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
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- +200 HP
- +30 Armor
- +30 MR
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
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- +10000 HP
- +100 Armor
- +100 MR
- +100% AD
- +100% AS
- +100 AP
- +75% Crit
- +10 Mana Regen
The pinnacle of Anima technology.
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- +35% AD
- +75% AS
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman
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- +400 HP
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank
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- +10% AD
- +3 Mana Regen
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.
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- +10% AD
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.
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- +10% AD
- +40 AP
- +4 Mana Regen
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster
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- +800 HP
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank
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- +10% AD
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
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- +150 HP
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage.
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- +20% AD
- +30 AP
- +3 Mana Regen
Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
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- +40 Armor
- +40 MR
- +30% AD
- +30 AP
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
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- +15% AD
- +45% AS
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman
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- +30% AD
- +50% AS
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman
Psionic
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- +400 HP
Gain ?% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.
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- +250 HP
Gain ?% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.
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- +25 AP
A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.
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- +25 AP
A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.
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- +15% AD
- +15% AS
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds) At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies. Recommended users: Master Yi and Pyke.
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- +15% AD
- +15% AS
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds) Recommended users: Master Yi and Pyke.
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- +300 HP
Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.
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- +200 HP
Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.
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- +20 AP
- +2 Mana Regen
Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.
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- +20 AP
- +2 Mana Regen
Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.
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- +15% AD
- +35% AS
The holder's first attack on each enemy deals 150 additional damage. Recommended users: Pyke and Master Yi
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- +15% AD
- +35% AS
The holder's first attack on each enemy deals 150 additional damage. At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi
Radiant
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- +50% AD
- +30% AS
- +50 AP
Behold, the righteous flame!
Consumable
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Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
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Use on a 1-cost champion to create a 1-star copy of them.