Items

205 items.

Components

Completed

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
    • +30 AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear of the Goddess
    • +20 MR
    • +15% AD
    • +15 AP

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +15% AD
    • +15 AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +50 Armor

    Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds

    Chain VestChain Vest
    • +100 HP
    • +20 Armor
    • +20 AP

    Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.

    Needlessly Large RodChain Vest
    • +55% AD

    Perfect peace and calm for the holder - and all who face it.

    B.F. SwordB.F. Sword
    • +60 MR

    Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

    Negatron CloakNegatron Cloak
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.

    B.F. SwordChain Vest
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +100 HP
    • +25 Armor
    • +25 MR

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain VestNegatron Cloak
    • +15% AD
    • +15% AS
    • +15 AP

    Gain 15% additional Damage Amp against Tanks.

    B.F. SwordRecurve Bow
    • +10% AS
    • +10 AP

    Gain 7% stacking Attack Speed every second.

    Recurve BowNeedlessly Large Rod
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20 AP
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +35% AD
    • +35% Crit

    Gain Precision. Precision

    B.F. SwordSparring Gloves
    • +250 HP
    • +35 MR
    • +15 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +35 AP
    • +35% Crit

    Gain Precision. Precision

    Needlessly Large RodSparring Gloves
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Negatron CloakRecurve Bow
    • +15% AD
    • +20% AS
    • +20% Crit

    Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +150 HP
    • +20 AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +150 HP
    • +10% AS
    • +15 AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Tear of the GoddessChain Vest
    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

    Sparring GlovesNegatron Cloak
    • +55 AP

    This humble hat can help you make, or unmake, the world itself.

    Needlessly Large RodNeedlessly Large Rod
    • +45% AS

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Recurve BowRecurve Bow
    • +15% AD
    • +15 AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    B.F. SwordTear of the Goddess
    • +300 HP
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Tear of the GoddessGiant's Belt
    • +250 HP
    • +20 Armor
    • +20% Crit

    Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

    Chain VestSparring Gloves
    • +300 HP
    • +45% AD

    At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

    B.F. SwordGiant's Belt
    • +150 HP
    • +10% AS
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Chain VestGiant's Belt
    • +150 HP
    • +20% Crit

    Each round: Equip 2 random items. [Consumes 3 item slots.]

    Sparring GlovesSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

    Chain VestRecurve Bow
    • +15% AS
    • +35 AP
    • +1 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess
    • +500 HP

    Gain 18% max Health.

    Giant's BeltGiant's Belt

Emblems

    • +250 HP

    The holder gains the Anima trait.

    After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
    
    Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
    3
    Start Researching!
    6
    Start Researching!
    • +20 Armor
    • +20 MR
    • +20% AS

    The holder gains the Arbiter trait.

    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    2
    Choose a cause and effect for your law
    3
    Choose a cause and effect for your law
    SpatulaNegatron Cloak
    • +30 Armor
    • +30 MR

    The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

    Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    2
    16
    4
    40
    6
    60
    Frying PanChain Vest
    • +250 HP

    The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.

    Your team gains 5% Health. Brawlers gain more.
    2
    +20% maximum Health
    4
    +40% maximum Health
    6
    +60% maximum Health
    Frying PanGiant's Belt
    • +30% AS

    The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

    Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    2
    15%
    3
    22%
    4
    36%
    5
    48%
    Frying PanRecurve Bow
    • +25% AD
    • +25 AP

    The holder gains the Dark Star trait.

    (2) Dark Stars create a black hole that consumes enemies at 8% max health.
    2
    Dark Stars create a black hole that consumes enemies at 8% max health.
    4
    Dark Stars create a black hole that consumes enemies at 8% max health.
    6
    Dark Stars create a black hole that consumes enemies at 8% max health.
    9
    Dark Stars create a black hole that consumes enemies at 8% max health.
    SpatulaB.F. Sword
    • +20% AD

    The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    2
    5%, 20%
    4
    7%, 40%
    6
    10%, 60%
    Frying PanB.F. Sword
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 1 additional Mana Regen per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    3
    2, 100
    5
    3, 400
    7
    4, 400
    10
    6, 500
    SpatulaChain Vest
    • +300 HP
    • +20% Crit

    The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 20 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

    (2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    2
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    5
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    SpatulaSparring Gloves
    • +450 HP

    The holder gains the Primordian trait.

    (2) Dealing damage spawns Swarmlings based on unique Primordian star level.
    2
    Dealing damage spawns Swarmlings based on unique Primordian star level.
    3
    Dealing damage spawns Swarmlings based on unique Primordian star level.
    SpatulaGiant's Belt
    • +300 HP
    • +20% AD
    • +20% AS
    • +20 AP

    The holder gains the Psionic trait.

    Gain Psionic items that can be equipped to any ally.
    2
    Activates at higher tier.
    4
    Gain the [TFT17_PsyOps_Item1]
    • +20% Crit

    The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.

    Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
    2
    12%
    3
    25%
    4
    40%
    5
    55%
    Frying PanSparring Gloves
    • +3 Mana Regen

    The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.

    Shepherds summon the Bond of the Stars to aid them in battle.
    3
    Summon Bia
    5
    Summon Bia
    7
    Summon Bia
    Frying PanTear of the Goddess
    • +20% AS

    The holder gains the Sniper trait and +1 Attack Range.

    Snipers gain Damage Amp, increased against targets farther away.
    2
    18%; +2% per hex
    3
    24%; +3% per hex
    4
    28%; +4% per hex
    • +3 Mana Regen

    The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.

    1
    Activates at higher tier.
    3
    All Groovians start combat in The Groove for 3 seconds.
    5
    Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
    7
    Increase these effects by 10%!
    10
    All Groovians start combat in The Groove for 60 seconds.
    SpatulaTear of the Goddess
    • +15% AD
    • +15 AP

    The holder gains the Stargazer trait.

    Stargazers chart a different constellation every game.
    
    Stargazers in empowered hexes gain various bonuses, starting at (3) units.
    
    More hexes reveal at each player level.
    3
    5
    7
    SpatulaNeedlessly Large Rod
    • +300 HP
    • +15% AS

    The holder gains the Timebreaker trait.

    (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    2
    When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    3
    AND Allies gain 25% Attack Speed.
    4
    AND Timebreakers gain an additional 40% Attack Speed
    SpatulaRecurve Bow
    • +150 HP
    • +20 Armor
    • +20 MR

    The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.

    Vanguards gain 5% Durability while Shielded. 
    
    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
    2
    16% max Health
    4
    30% max Health
    6
    40% max Health
    Frying PanNegatron Cloak
    • +20% AD
    • +20 AP

    The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed

    Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.
    2
    175 Shield; 9%
    3
    250 Shield; 15%
    4
    350 Shield; 18%
    5
    500 Shield; 22%
    6
    700 Shield; 27%
    Frying PanNeedlessly Large Rod

Artifact

    • +400 HP
    • +50 Armor

    Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

    • +400 HP
    • +70 MR

    Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

    • +20 AP
    • +4 Mana Regen

    The holder is orbited by 3 foxfires. Each one deals 55 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

    • +60 AP
    • +2 Mana Regen

    Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +25% AD
    • +25% AS
    • +25 AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: [TFT_Item_Artifact_CappaJuice_NumHats])

    • +60% AS

    Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

    • +20% AD
    • +20 AP

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

    • +25% AD
    • +25 AP

    Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.

    • +40 AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +10% AD
    • +40% AS
    • +10 AP

    When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

    • +50% AD
    • +50% AS

    The holder's attacks target random enemies.

    • +20% AS
    • +10 AP

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    • +200 HP
    • +25 Armor
    • +25 MR

    Shields have 50% of their value converted to max Health instead.

    • +150 HP
    • +20% AD

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +150 HP
    • +2 Mana Regen

    The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

    • +25% AD
    • +15% AS
    • +25 AP

    After 18 seconds of combat, this and all completed items on the holder become Radiant.

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

    • +10% AS
    • +55 AP

    The holder's first attack after each Ability cast deals [TFT_Item_Artifact_LichBane_Damage] bonus magic damage. Damage increases based on Stage.

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +150 HP

    Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. ​​[Support item]

    • +55% AD
    • +55 AP

    100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

    • +200 HP
    • +2 Mana Regen

    Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Every 6 player combats gain a lesser copy of Mirrored Persona ([TFT_Item_Artifact_MirroredPersona_Combats]/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

    • +65% AS

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow Burn Wound

    • +300 HP
    • +35% AD
    • +45% Crit

    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

    • +65% AS

    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

    • +10 Armor
    • +10 MR
    • +25 AP

    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

    • +10 Armor
    • +10 MR
    • +10% AS

    Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]

    • +80 Armor
    • +80 MR
    • +140% AD

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

    • +100 HP

    The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

    • +300 HP
    • +40% AD
    • +20% Crit

    Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

    • +50% AS
    • +15 AP

    Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

    • +100 HP
    • +15% AS

    Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]

    • +450 HP
    • +20% AD
    • +20 AP

    After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

    • +400 HP
    • +25 Armor
    • +25 MR

    After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

    • +300 HP
    • +20% AD
    • +20% AS

    Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

    • +350 HP
    • +40 Armor

    Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

  • Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

    • +300 HP

    Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

    • +400 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal [TFT_Item_Artifact_WitsEnd_Damage] bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

    • +30% AD
    • +10% AS

    Every 3.5 seconds, your next attack is a double attack.

    • +150 HP
    • +10% AD

    When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by 20%. The holder then gains 60% Attack Speed for each affected ally.

Factory New

  • Deal 5% bonus damage per hex distance from the target.

  • Attacks and Abilities ignore 30% of enemy Armor

  • Attacks and Abilities ignore 60% of enemy Armor

  • 4 Range, Attack Marksman Specialized in dealing damage to foes.

  • Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.

  • Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.

  • Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.

  • Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.

  • Increase the number of Attack projectiles by 2. Spread increased by 20%.

  • Increase the number of Attack projectiles by 4. Spread increased by 30%.

  • Increase the number of Attack projectiles by 6. Spread increased by 40%.

  • Reduce projectile spread by 75%.

  • Mana Cost reduced by 10

  • Mana Cost reduced by 20

  • 30% chance to attack twice.

  • At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.

  • At 40% Health, gain a 75% max Health shield that decays over 4 seconds.

  • +2 Mana Regen and 10% Attack Damage

  • +3 Mana Regen and 20% Attack Damage

  • +5 Mana Regen and 30% Attack Damage

  • Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.

  • Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.

  • On takedown, dash to the next target and attack 70% faster for 2 attacks.

  • On takedown, dash to the next target and attack 70% faster for 3 attacks.

  • +10% Crit Chance and +5% Crit Damage

  • +25% Crit Chance and +10% Crit Damage

  • +40% Crit Chance and +18% Crit Damage

  • Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.

  • Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.

  • Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 50% per target pierced.

  • Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 40% per target pierced.

  • Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.

  • +10% Omnivamp and 15% Attack Damage

  • +15% Omnivamp and 30% Attack Damage

  • 20% chance to attack twice.

  • Every second, reduce the Armor of enemies within 2-hexes by 5, doubled for adjacent enemies.

  • Restore 3% max Health each second.

  • Gain Precision and increase Ability damage by 5%. Precision

  • +1 Range & 10% Attack Damage

  • +2 Range & 20% Attack Damage

  • +3 Range & 30% Attack Damage

  • Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.

  • !!DO NOT PICK - NOT YET IMPLEMENTED!! 1 Range, Attack Tank Specialized in absorbing damage and protecting allies.

  • Gain 8% Attack Speed for each attack against the same target, up to 80%.

  • Gain 15% Attack Speed for each attack against the same target, up to 150%.

  • Attacks reduce enemy Armor and Magic Resistance by 1.

  • Attacks reduce enemy Armor and Magic Resistance by 2.

  • Gain 25% max Health and size.

  • Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.

  • !!DO NOT PICK - NOT YET IMPLEMENTED!! 4 Range, Hybrid Caster Specialized in debilitating enemies and empowering allies.

  • A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.

  • Gain 15% Damage Amp against Tanks.

  • 18% chance to attack thrice.

  • Does nothing, but it's free!

  • Each cast reduces Mana Cost by 15% (to a minimum of 10)

Anima

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +20% AD
    • +25% AS
    • +35% Crit

    Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +100 HP

    Combat start: Gain a 15% max Health shield.

    • +30% AD
    • +50% AS
    • +50% Crit

    Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +550 HP
    • +30 Armor
    • +30 MR

    The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

    • +30% AD
    • +20% AS

    Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

    • +40% AD
    • +40 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +15 AP

    Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits. Damage increases based on Stage.

    • +250 HP
    • +30 Armor
    • +30 MR

    The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank

    • +15 AP

    Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.

    • +400 HP
    • +40 Armor
    • +40 MR

    Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

    • +200 HP
    • +30 Armor
    • +30 MR

    Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +35% AD
    • +75% AS

    Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman

    • +400 HP

    Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

    • +10% AD
    • +3 Mana Regen

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.

    • +10% AD

    Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.

    • +10% AD
    • +40 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

    • +800 HP

    Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

    • +10% AD

    Every 4 seconds, gain 30% Attack Speed for 4 seconds.

    • +150 HP

    Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage.

    • +20% AD
    • +30 AP
    • +3 Mana Regen

    Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +15% AD
    • +45% AS

    Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

    • +30% AD
    • +50% AS

    Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Psionic

    • +400 HP

    Gain ?% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.

    • +250 HP

    Gain ?% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.

    • +25 AP

    A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.

    • +25 AP

    A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.

    • +15% AD
    • +15% AS

    Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds) At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies. Recommended users: Master Yi and Pyke.

    • +15% AD
    • +15% AS

    Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds) Recommended users: Master Yi and Pyke.

    • +300 HP

    Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.

    • +200 HP

    Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.

    • +20 AP
    • +2 Mana Regen

    Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.

    • +20 AP
    • +2 Mana Regen

    Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

    • +15% AD
    • +35% AS

    The holder's first attack on each enemy deals 150 additional damage. Recommended users: Pyke and Master Yi

    • +15% AD
    • +35% AS

    The holder's first attack on each enemy deals 150 additional damage. At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi

Radiant

Consumable