Items
254 items spanning components, completed items, trait emblems, and Set 17–specific categories (Radiant, artifacts, anima, Crate, PsyOps, consumables). Stat components pair into completed items; emblems grant their named trait to one champion.
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Components
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- +10% AD
-
- +20 Armor
-
- +150 HP
-
- +10 AP
-
- +20 MR
-
- +10% AS
-
- +20% Crit
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- +1 Mana Regen
Completed
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- +20 MR
- +3 Mana Regen
Adaptive Helm description
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
-
- +30 AP
- +1 Mana Regen
Archangel's Staff description
Combat start: Gain 20% Ability Power every 5 seconds in combat.
-
- +20 MR
- +15% AD
- +15 AP
- +20% Omnivamp
Bloodthirster description
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
-
- +15% AD
- +15 AP
- +5 Mana Regen
Blue Buff description
Gain 10% additional Attack Damage and Ability Power from all sources.
-
- +50 Armor
Bramble Vest description
Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds
-
- +100 HP
- +20 Armor
- +20 AP
Crownguard description
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
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- +55% AD
Deathblade description
Perfect peace and calm for the holder - and all who face it.
-
- +60 MR
Dragon's Claw description
Gain 6% max health. Every 2 seconds, heal 2.5% max Health.
-
- +20 Armor
- +10% AD
- +15% AS
- +10 AP
Edge of Night description
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
-
- +250 HP
- +20 MR
Evenshroud description
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
-
- +100 HP
- +25 Armor
- +25 MR
Gargoyle Stoneplate description
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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- +15% AD
- +15% AS
- +15 AP
- +15% Damage Amp
Giant Slayer description
Gain 15% additional Damage Amp against Tanks.
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- +10% AS
- +10 AP
Guinsoo's Rageblade description
Gain 7% stacking Attack Speed every second.
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- +20% Crit
- +1 Mana Regen
Hand Of Justice description
Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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- +20% AD
- +20 AP
- +15% Omnivamp
- +1 Mana Regen
Hextech Gunblade description
Heal the lowest percent Health ally for 20% of damage dealt.
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- +35% AD
- +35% Crit
Infinity Edge description
Gain Precision.
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- +250 HP
- +35 MR
- +15 AP
Ionic Spark description
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist
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- +35 AP
- +35% Crit
Jeweled Gauntlet description
Gain Precision.
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- +20 MR
- +10% AD
- +10% AS
Kraken's Fury description
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
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- +15% AD
- +20% AS
- +20% Crit
Last Whisper description
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
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- +150 HP
- +20 AP
- +1 Mana Regen
Morellonomicon description
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +150 HP
- +10% AS
- +15 AP
- +20% Crit
Nashor's Tooth description
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
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- +25 Armor
- +25 MR
- +1 Mana Regen
Protector's Vow description
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
-
- +20 MR
- +15% AS
- +20% Crit
Quicksilver description
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
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- +55 AP
Rabadon's Deathcap description
This humble hat can help you make, or unmake, the world itself.
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- +45% AS
Red Buff description
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +15% AD
- +15 AP
- +1 Mana Regen
Spear of Shojin description
Attacks grant 5 bonus Mana.
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- +300 HP
- +2 Mana Regen
Spirit Visage description
Regenerate 2% of missing Health each second.
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- +250 HP
- +20 Armor
- +20% Crit
Steadfast Heart description
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
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- +300 HP
- +45% AD
Sterak's Gage description
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
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- +150 HP
- +10% AS
- +20% Crit
Striker's Flail description
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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- +150 HP
- +20 Armor
Sunfire Cape description
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +150 HP
- +20% Crit
Thief's Gloves description
Each round: Equip 2 random items. [Consumes 3 item slots.]
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- +20 Armor
- +10% AS
Titan's Resolve description
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
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- +15% AS
- +35 AP
- +1 Mana Regen
Void Staff description
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
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- +500 HP
Warmog's Armor description
Gain 18% max Health.
Emblems
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- +250 HP
Anima Emblem description
The holder gains the Anima trait.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. Gain 85% Tech from losing if your partner wins a combat in Double Up.
- 3
- Start Researching!
- 6
- After each player combat, gain loot!
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- +20 Armor
- +20 MR
- +30% AS
Arbiter Emblem description
The holder gains the Arbiter trait.
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
- 2
- Choose a cause and effect for your law
- 3
- Effects are stronger.
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- +30 Armor
- +30 MR
Bastion Emblem description
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2
- 16
- 4
- 40
- 6
- 60
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- +250 HP
Brawler Emblem description
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Your team gains 5% Health. Brawlers gain more.
- 2
- +25% maximum Health
- 4
- +45% maximum Health
- 6
- +65% maximum Health
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- +30% AS
Challenger Emblem description
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
- 2
- 15%
- 3
- 28%
- 4
- 42%
- 5
- 55%
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- +18% AD
- +18 AP
Dark Star Emblem description
The holder gains the Dark Star trait.
- 2
- Dark Stars create a black hole that consumes enemies at max health.
- 4
- AND they gain 45% .
- 6
- AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
- 9
- All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
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- +20% AD
- +10% Omnivamp
Marauder Emblem description
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
- 2
- 5%, 18%
- 4
- 7%, 35%
- 6
- 10%, 55%
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- +20 Armor
- +20 MR
- +2 Mana Regen
Meeple Emblem description
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per.
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. Cloning time = Champion cost
- 3
- 2, 100
- 5
- 3, 350
- 7
- 4, 450
- 10
- 6, 550
-
- +200 HP
- +20% Crit
N.O.V.A. Emblem description
The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
Aatrox: Ally Damage 30% Shred and Sunders enemies Caitlyn: Grant allies 20% Attack Speed Akali: Allies gain Precision Maokai: Allies heal 12% max Health Kindred: Shield the strongest Tank for 800 Emblem: Allies deal 10% stacking bonus true damage
- 2
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 5
- Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
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- +450 HP
Primordian Emblem description
The holder gains the Primordian trait.
8% of damage taken contributes to damage dealt.
- 2
- Dealing damage spawns Swarmlings based on unique Primordian star level.
- 3
- Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
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- +300 HP
- +20% AD
- +20% AS
- +20 AP
Psionic Emblem description
The holder gains the Psionic trait.
Gain Psionic items that can be equipped to any ally.
- 2
- Activates at higher tier.
- 4
- —
-
- +20% Crit
Rogue Emblem description
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
- 2
- 12%
- 3
- 25%
- 4
- 40%
- 5
- 55%
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- +2 Mana Regen
Shepherd Emblem description
The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.
Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of all Shepherds.
- 3
- Summon Bia
- 5
- Summon Bayin
- 7
- Bia and Bayin's bond grows deeper
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- +20% AS
Sniper Emblem description
The holder gains the Sniper trait and +1 Attack Range.
Snipers gain Damage Amp, increased against targets farther away.
- 2
- 18%; +2% per hex
- 3
- 25%; +3% per hex
- 4
- 35%; +4% per hex
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- +200 HP
Space Groove Emblem description
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds. Can only occur once every 4 seconds.
The Groove: ,
- The Groove
- ,
- 1
- Activates at higher tier.
- 3
- All Groovians start combat in The Groove for 4 seconds.
- 5
- Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
- 7
- Increase these effects by 10%!
- 10
- All Groovians start combat in The Groove for 60 seconds.
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- +15% AD
- +15 AP
Stargazer Emblem description
The holder gains the Stargazer trait.
Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
- 3
- —
- 5
- —
- 7
- —
- 8
- —
- 9
- —
- 10
- —
-
- +200 HP
- +15% AS
Timebreaker Emblem description
The holder gains the Timebreaker trait.
- 2
- Allies gain 15% Attack Speed.
- 3
- AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
- 4
- AND Timebreakers gain an additional 50% Attack Speed
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- +20 Armor
- +20 MR
Vanguard Emblem description
The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
- 2
- 16% max Health
- 4
- 30% max Health
- 6
- 40% max Health
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- +20% AD
- +20 AP
Voyager Emblem description
The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
- 2
- 175 Shield; 9%
- 3
- 250 Shield; 15%
- 4
- 350 Shield; 18%
- 5
- 500 Shield; 22%
- 6
- 700 Shield; 27%
Artifact
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- +400 HP
- +50 Armor
Aegis of Dawn description
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15%–50% (by Stage) of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
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- +400 HP
- +70 MR
Aegis of Dusk description
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15%–50% (by Stage) of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
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- +20 AP
- +4 Mana Regen
Ahri's Aura description
The holder is orbited by 3 foxfires. Each one deals 50 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
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- +200 HP
- +30% Crit
Blacksmith's Gloves description
Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.]
-
- +60 AP
- +2 Mana Regen
Blighting Jewel description
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
-
- +25% AD
- +25% AS
- +25 AP
Cappa Juice description
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.
-
- +60% AS
Corrupt Vampiric Scepter description
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
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- +15% AD
- +15 AP
- +2 Mana Regen
Dawncore description
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
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- +40 Armor
- +25% AD
- +15% AS
- +25% Omnivamp
Death's Defiance description
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]
-
- +30 AP
- +2 Mana Regen
Deathfire Grasp description
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
-
- +200 HP
- +25 AP
Diamond Hands description
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.
-
- +25% AD
- +25 AP
Ekko's Patience description
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
-
- +40 AP
- +1 Mana Regen
Eternal Pact description
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
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- +200 HP
- +20 Armor
Eternal Winter description
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities
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- +10% AD
- +40% AS
- +10 AP
- +15% Omnivamp
Evelynn's Instinct description
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
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- +50% AD
- +50% AS
Fishbones description
The holder's attacks target random enemies.
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- +20% AS
- +10 AP
Flickerblades description
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
-
- +200 HP
- +25 Armor
- +25 MR
Forbidden Idol description
Shields have 50% of their value converted to max Health instead.
-
- +55% AS
Gambler's Blade description
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]
-
- +35% AD
- +20% Crit
Gold Collector description
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]
-
- +150 HP
- +20% AD
- +20% Omnivamp
Hellfire Hatchet description
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
-
- +60 Armor
- +60 MR
Hullcrusher description
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
-
- +300 HP
- +30 Armor
- +30 MR
- +30% AD
- +30% AS
- +30 AP
Infinity Force description
Tons of EVERYTHING!
-
- +150 HP
- +2 Mana Regen
Innervating Locket description
The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
-
- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Lesser Mirrored Persona description
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion
-
- +10% AS
- +55 AP
Lich Bane description
The holder's first attack after each Ability cast deals 250–700 (by Stage) bonus magic damage. Damage increases based on Stage.
-
- +55 Armor
- +55 MR
Lightshield Crest description
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
-
- +150 HP
Locket of the Iron Solari description
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support item]
-
- +60% AD
- +60 AP
Luden's Tempest description
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
-
- +15% AD
- +15% AS
- +10 AP
- +1 Mana Regen
Manazane description
After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]
-
- +200 HP
- +2 Mana Regen
Mending Echoes description
Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.
-
- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Mirrored Persona description
Every 6 player combats gain a lesser copy of Mirrored Persona ( /6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion
-
- +65% AS
Mittens description
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
-
- +300 HP
Mogul's Mail description
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]
-
- +300 HP
- +35% AD
- +45% Crit
Prowler's Claw description
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
-
- +65% AS
Rapid Firecannon description
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
-
- +10 Armor
- +10 MR
- +25 AP
- +20% Omnivamp
Seeker's Armguard description
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
-
- +10 Armor
- +10 MR
- +10% AS
Shadow Puppet description
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]
-
- +80 Armor
- +80 MR
- +140% AD
Silvermere Dawn description
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
-
- +20% AD
- +20% AS
- +20 AP
- +3 Mana Regen
Sniper's Focus description
Gain 40% Damage Amp against targets 4 or more hexes away.
-
- +100 HP
Soraka's Miracle description
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.
-
- +300 HP
- +40% AD
- +20% Crit
Spectral Cutlass description
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
-
- +50% AS
- +15 AP
Statikk Shiv description
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
-
- +100 HP
- +15% AS
Suspicious Trench Coat description
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]
-
- +450 HP
- +20% AD
- +20 AP
- +120% Damage Amp
Talisman Of Ascension description
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
-
- +500 HP
- +20 Armor
- +20 MR
The Indomitable description
The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
-
- +400 HP
- +35 Armor
- +35 MR
Thresh's Lantern description
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active
-
- +300 HP
- +20% AD
- +20% AS
Titanic Hydra description
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
-
- +10 Armor
- +10 MR
- +10% AS
- +15% Crit
Trickster's Glass description
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
-
- +350 HP
- +40 Armor
Unending Despair description
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
-
Varus's Obsession description
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
-
- +300 HP
Void Gauntlet description
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
-
- +400 HP
- +20 Armor
- +20 MR
- +25% AS
Wit's End description
Attacks deal 30–100 (by Stage) bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.
-
- +30% AD
- +20% AS
Yasuo's Bladework description
Every 3 seconds, your next attack is a double attack.
-
- +150 HP
- +10% AD
Zeke's Bleak Herald description
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by 20%. The holder then gains 60% Attack Speed for each affected ally.
-
- +25 Armor
- +25 MR
- +25 AP
Zhonya's Paradox description
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]
Factory New
-
Aim-Assistant description
Deal 5% bonus damage per hex distance from the target.
-
AP Rounds description
Attacks and Abilities ignore 30% of enemy Armor
-
AP Rounds+ description
Attacks and Abilities ignore 60% of enemy Armor
-
Assault Frame description
4 Range, Attack Marksman Specialized in dealing damage to foes.
-
- +25% AD
Assault Frame description
Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.
-
Blast Radius description
Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.
-
Blast Radius+ description
Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.
-
Blast Radius++ description
Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.
-
Buckshot description
Increase the number of Attack projectiles by 2. Spread increased by 20%.
-
Buckshot+ description
Increase the number of Attack projectiles by 4. Spread increased by 30%.
-
Buckshot++ description
Increase the number of Attack projectiles by 6. Spread increased by 40%.
-
Choke description
Reduce projectile spread by 75%.
-
Coolant description
Mana Cost reduced by 10
-
Coolant+ description
Mana Cost reduced by 20
-
Double Tap description
35% chance to attack twice.
-
Emergency Shielding description
At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.
-
Emergency Shielding+ description
At 40% Health, gain a 75% max Health shield that decays over 4 seconds.
-
- +10% AD
Fission description
+2 Mana Regen and 10% Attack Damage
-
- +20% AD
Fission+ description
+3 Mana Regen and 20% Attack Damage
-
- +30% AD
Fission++ description
+5 Mana Regen and 30% Attack Damage
-
Fragmentation Rounds description
Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.
-
Fragmentation Rounds+ description
Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.
-
Grav Booster description
On takedown, dash to the next target and attack 40% faster for 2 attacks.
-
Grav Booster+ description
On takedown, dash to the next target and attack 40% faster for 3 attacks.
-
Heartseeker description
+10% Crit Chance and +5% Crit Damage
-
Heartseeker+ description
+25% Crit Chance and +10% Crit Damage
-
Heartseeker++ description
+40% Crit Chance and +18% Crit Damage
-
Heavy Plating description
Gain 300 Base Health, 20 Armor, and 20 Magic Resistance.
-
Laser Ballistics description
Attacks travel an additional hex and pierce enemies, reducing damage by 60% per target pierced.
-
Laser Ballistics+ description
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 60% per target pierced.
-
LaserBallistics++ description
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 60% per target pierced.
-
Latent Explosion description
Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
-
- +10% AD
Leeching Implants description
+10% Omnivamp and 10% Attack Damage
-
- +20% AD
Leeching Implants+ description
+15% Omnivamp and 20% Attack Damage
-
Marksman Frame description
25% chance to attack twice.
-
Meltthrough description
Every second, reduce the Armor of enemies within 2-hexes by 4, doubled for adjacent enemies.
-
Nanomachines description
Restore 3% max Health each second.
-
Power Frame description
Gain Precision and increase Ability damage by 5%.
-
- +12% AD
Precision Scope description
+1 Range & 12% Attack Damage
-
- +24% AD
Precision Scope+ description
+2 Range & 24% Attack Damage
-
- +36% AD
Precision Scope++ description
+3 Range & 36% Attack Damage
-
Reactive Armor description
Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
-
Rev-Up description
Gain 8% Attack Speed for each attack against the same target, up to 80%.
-
Rev-Up+ description
Gain 15% Attack Speed for each attack against the same target, up to 150%.
-
Ripper Bullets description
Attacks reduce enemy Armor and Magic Resistance by 1.
-
Ripper Bullets+ description
Attacks reduce enemy Armor and Magic Resistance by 2.
-
Sheer Mass description
Gain 25% max Health and size.
-
Shockwave description
Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.
-
Sympathetic Detonation description
A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.
-
Tankbuster description
Gain 15% Damage Amp against Tanks.
-
Triple Tap description
18% chance to attack thrice.
-
- +5% AD
Tune-Up description
Does nothing, but it's free!
-
Void Coefficient description
Each cast reduces Mana Cost by 15% (to a minimum of 10)
Anima
-
- +30% AD
- +30 AP
- +5 Mana Regen
Animapocalypse description
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster
-
- +20% AD
- +25% AS
- +35% Crit
Battle Bunny Crossbow description
Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter
-
- +100 HP
Broken Prototype description
Combat start: Gain a 15% max Health shield.
-
- +30% AD
- +50% AS
- +50% Crit
Bunny Prime Ballista description
Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter
-
- +15 Armor
- +15 MR
- +20% AD
- +20 AP
Cyclonic Slicers description
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
-
- +550 HP
- +30 Armor
- +30 MR
Deep Freeze description
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank
-
- +30% AD
- +20% AS
Echoing Batblades description
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman
-
- +40% AD
- +45 AP
- +5 Mana Regen
Evolved Embershot description
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster
-
- +15 AP
Guiding Hex description
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits. Damage increases based on Stage.
-
- +250 HP
- +30 Armor
- +30 MR
Iceblast Armor description
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank
-
- +15 AP
Leaky Prototype description
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
-
- +400 HP
- +40 Armor
- +40 MR
Leonine Lamentation description
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
-
- +200 HP
- +30 Armor
- +30 MR
Lioness's Lament description
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
-
- +10000 HP
- +100 Armor
- +100 MR
- +100% AD
- +100% AS
- +100 AP
- +75% Crit
- +100% Omnivamp
- +10 Mana Regen
Omniweapon description
The pinnacle of Anima technology.
-
- +35% AD
- +75% AS
OwO Blaster description
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman
-
- +400 HP
Radiant Field description
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank
-
- +15% AD
- +3 Mana Regen
Rocket Swarm description
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 40% increased damage.
-
- +10% AD
- +10% Omnivamp
Savage Slicer description
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 15 times.
-
- +15% AD
- +45 AP
- +4 Mana Regen
Searing Shortbow description
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster
-
- +800 HP
Solar Eclipse description
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank
-
- +10% AD
Sparking Prototype description
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
-
- +150 HP
Tentacle Slam description
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 45% effectiveness. Damage increases based on Stage.
-
- +20% AD
- +30 AP
- +5 Mana Regen
The Annihilator description
Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
-
- +40 Armor
- +40 MR
- +30% AD
- +30 AP
Unceasing Cyclone description
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
-
- +30% AD
- +45% AS
UwU Blaster description
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman
-
- +30% AD
- +50% AS
Vayne's Chromablades description
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman
Psionic
-
- +550 HP
Biomatter Preserver description
Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.
-
- +250 HP
Biomatter Preserver description
Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.
-
Drone Uplink description
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.
-
Drone Uplink description
A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.
-
- +15% AS
- +10% Omnivamp
Malware Matrix description
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.
-
- +15% AS
- +10% Omnivamp
Malware Matrix description
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.
-
- +300 HP
Semiconductor description
Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.
-
- +200 HP
Semiconductor description
Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.
-
- +15% AS
- +10% Damage Amp
- +2 Mana Regen
Sympathetic Implant description
Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor.
-
- +20% AS
- +10% Damage Amp
- +3 Mana Regen
Sympathetic Implant description
Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor.
-
- +10% AD
- +20% AS
- +10 AP
Target-Lock Optics description
When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi
-
- +20% AD
- +30% AS
- +20 AP
Target-Lock Optics description
When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi
Radiant
-
- +50% AD
- +30% AS
- +50 AP
Kayle's Radiant Exaltation description
Behold, the righteous flame!
-
- +40 MR
- +7 Mana Regen
Radiant Adaptive Helm description
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.
-
- +60 AP
- +2 Mana Regen
Radiant Archangel's Staff description
Combat start: Gain 40% Ability Power every 5 seconds in combat.
-
- +40 MR
- +30% AD
- +30 AP
- +40% Omnivamp
Radiant Bloodthirster description
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
-
- +30% AD
- +30 AP
- +10 Mana Regen
Radiant Blue Buff description
Gain 20% additional Attack Damage and Ability Power from all sources.
-
- +100 Armor
Radiant Bramble Vest description
Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds
-
- +200 HP
- +40 Armor
- +40 AP
Radiant Crownguard description
Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.
-
- +100% AD
Radiant Deathblade description
It glows in the presence of enemies. Or friends. Or anything alive, really.
-
- +120 MR
Radiant Dragon's Claw description
Gain 28% max health. Every 2 seconds, heal 5% max Health.
-
- +40 Armor
- +30% AD
- +30% AS
- +30 AP
Radiant Edge of Night description
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
-
- +500 HP
- +40 MR
Radiant Evenshroud description
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
-
- +300 HP
- +50 Armor
- +50 MR
Radiant Gargoyle Stoneplate description
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
-
- +30% AD
- +30% AS
- +30 AP
- +30% Damage Amp
Radiant Giant Slayer description
Gain 30% additional Damage Amp against Tanks.
-
- +25% AS
- +20 AP
Radiant Guinsoo's Rageblade description
Gain 16% stacking Attack Speed every second.
-
- +40% Crit
- +2 Mana Regen
Radiant Hand of Justice description
Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
- +40% AD
- +40 AP
- +30% Omnivamp
- +2 Mana Regen
Radiant Hextech Gunblade description
Heal the lowest percent Health ally for 40% of damage dealt.
-
- +75% AD
- +75% Crit
Radiant Infinity Edge description
Gain Precision.
-
- +500 HP
- +70 MR
- +30 AP
Radiant Ionic Spark description
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist
-
- +75 AP
- +75% Crit
Radiant Jeweled Gauntlet description
Gain Precision.
-
- +40 MR
- +20% AD
- +20% AS
Radiant Kraken's Fury description
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
-
- +45% AD
- +40% AS
- +40% Crit
Radiant Last Whisper description
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
-
- +300 HP
- +35 AP
- +2 Mana Regen
Radiant Morellonomicon description
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
-
- +300 HP
- +20% AS
- +30 AP
- +40% Crit
Radiant Nashor's Tooth description
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
-
- +50 Armor
- +50 MR
- +2 Mana Regen
Radiant Protector's Vow description
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.
-
- +40 MR
- +40% AS
- +40% Crit
Radiant Quicksilver description
Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.
-
- +100 AP
Radiant Rabadon's Deathcap description
It's witnessed - and unleashed - miracles and calamities both.
-
- +80% AS
Radiant Red Buff description
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
-
- +30% AD
- +30 AP
- +2 Mana Regen
Radiant Spear of Shojin description
Attacks grant 10 bonus Mana.
-
- +700 HP
- +4 Mana Regen
Radiant Spirit Visage description
Regenerate 4% of missing Health each second.
-
- +600 HP
- +40 Armor
- +40% Crit
Radiant Steadfast Heart description
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
-
- +600 HP
- +90% AD
Radiant Sterak's Gage description
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
-
- +300 HP
- +20% AS
- +40% Crit
Radiant Striker's Flail description
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
-
- +300 HP
- +40 Armor
Radiant Sunfire Cape description
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
-
- +150 HP
- +20% Crit
Radiant Thief's Gloves description
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]
-
- +40 Armor
- +20% AS
Radiant Titan's Resolve description
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
-
- +30% AS
- +75 AP
- +2 Mana Regen
Radiant Void Staff description
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
-
- +1200 HP
Radiant Warmog's Armor description
Gain 36% max Health.
Consumable
-
Lesser Champion Duplicator description
Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
-
Tiny Champion Duplicator description
Use on a 1-cost champion to create a 1-star copy of them.
Tactician
-
Tactician's Cape description
Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."
-
Tactician's Crown description
Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."
-
Tactician's Shield description
Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."