Burn

Description

Deals a percent of the target's maximum Health as true damage every second. Most burn sources also apply Wound, which reduces healing received — together they form the standard answer to high-Health frontlines. Standard craftable burn items in Set 17: Morellonomicon (on hit), Red Buff (on hit), and Sunfire Cape (passive AoE every 2s). Searing Shortbow (per 20 mana spent) is a trait-exclusive Anima Weapon (from the Anima trait), not a craftable.

Listed in: Debuffs, Anti-tank

Items (9)

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Role
Category
Burn effect

    • +150 HP
    • +20 AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +45% AS

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Chain VestGiant's Belt
    • +300 HP
    • +35 AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +80% AS

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

    • +65% AS

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

    • +40% AD
    • +45 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +15% AD
    • +45 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Augments (1)

  • Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Frequently asked questions

See also