Description
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
Breakpoints
- 3
- Start Researching!
- 6
- Start Researching!
Champions
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Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Attack Speed Active: Deal 130 / 195 / 320 physical damage to the target, increased by 50% if they're a tank.
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Fire a barrage of ? rockets in a cone, each dealing ? physical damage to the first target hit.
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Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80 / 120 / 190 magic damage to each, plus 370 / 555 / 890 magic damage split between all enemies hit. Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
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Gain 450 / 525 / 650 Shield for 3 seconds. Over the duration, drain 55 / 85 / 130 Health from the nearest 3 enemies. Then slam down, dealing 80 / 120 / 180 magic damage to all enemies within 2 hexes.
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Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? over 5 seconds.
Anima enables
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Effect fires when the source secures a kill or assist.
Granted by
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Anima Emblem Plated - +250 HP
The holder gains the Anima trait.
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Anima Commander Plated Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.