Description
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
Breakpoints
- 2
- 175 Shield; 9%
- 3
- 250 Shield; 15%
- 4
- 350 Shield; 18%
- 5
- 500 Shield; 22%
- 6
- 700 Shield; 27%
Champions
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Heal ? Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row. Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
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Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals ? physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 physical damage to them and ? physical damage to nearby enemies.
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Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80 / 120 / 190 magic damage to each, plus 370 / 555 / 890 magic damage split between all enemies hit. Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
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Gather the force of a black hole, dealing 570 / 855 / 5000 magic damage split between the target and the 2 / 2 / 4 closest enemies to them. The target takes an additional 120 / 180 / 1000 magic damage.
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Enter a defensive stance for 4 seconds gaining 20 / 20 / 90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850 / 1200 / 3000 over the duration. When this ends, release a shockwave that deals ? as physical damage in a 2-hex range.
Voyager enables
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Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
Granted by
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Voyager Emblem Plated - +20% AD
- +20 AP
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed