Description
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed
Recipe
Effects
- AD
- 0.2
- AP
- 20
- BonusArmorMR
- 20
- BonusAttackSpeed
- 0.15
- BonusOmnivamp
- 0.18
Grants trait
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Voyager Plated Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. (2) 175 Shield; 9%
Voyager Emblem enables
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The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.
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The magic-defense stat that reduces incoming AP damage. Many sustain items, Bastion-style frontline traits, and "Gain X Armor and Magic Resist" effects grant or scale off it; the inverse — Shred — reduces it.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.
Voyager Emblem scales with
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Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.
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Heals the source for a percentage of damage dealt (any type).