Description
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Effects
- AS
- 0.15
- Armor
- 22
Best Friends II enables
-
The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.
Best Friends II scales with
-
Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.