Description
The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.
Also known as: bonus armor, gain armor, grants armor, additional armor, team gains armor, % armor
What enables Armor
Champions (1)
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Gain 400 / 475 / 575 Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60 Armor and Magic Resistance. Meep Bonus: Meeps grant 125 / 160 / 210 Shield to the nearest ? allies for 4 seconds.
Traits (3)
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Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 16 (2) 16 (2) 16; Non-Bastions gain an additional 20.
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(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
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Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (3) Gain 12% Health (3) AND ?% Attack Damage and Ability Power (3) AND ? Armor and Magic Resist (3) AND ?% Attack Speed (3) AND ?% Durability (3) AND increase all other bonuses by ?% More hexes reveal at each player level
Components (1)
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- +20 Armor
Completed items (10)
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Bramble Vest Plated - +50 Armor
Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds
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Crownguard Plated - +100 HP
- +20 Armor
- +20 AP
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
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Edge of Night Plated - +20 Armor
- +10% AD
- +15% AS
- +10 AP
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
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Protector's Vow Plated - +25 Armor
- +25 MR
- +1 Mana Regen
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
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Steadfast Heart Plated - +250 HP
- +20 Armor
- +20% Crit
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
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Sunfire Cape Plated - +150 HP
- +20 Armor
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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Titan's Resolve Plated - +20 Armor
- +10% AS
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
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- +20 MR
- +3 Mana Regen
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
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- +250 HP
- +20 MR
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
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- +100 HP
- +25 Armor
- +25 MR
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Emblems (6)
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Arbiter Emblem Plated - +20 Armor
- +20 MR
- +20% AS
The holder gains the Arbiter trait.
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
- 2
- Choose a cause and effect for your law
- 3
- Choose a cause and effect for your law
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Bastion Emblem Plated - +30 Armor
- +30 MR
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2
- 16
- 4
- 40
- 6
- 60
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Meeple Emblem Plated - +20 Armor
- +20 MR
- +2 Mana Regen
The holder gains the Meeple trait and 1 additional Mana Regen per.
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
- 3
- 2, 100
- 5
- 3, 400
- 7
- 4, 400
- 10
- 6, 500
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Vanguard Emblem Plated - +150 HP
- +20 Armor
- +20 MR
The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
- 2
- 16% max Health
- 4
- 30% max Health
- 6
- 40% max Health
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- +300 HP
- +20% Crit
The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 20 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 2
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 5
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
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- +20% AD
- +20 AP
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
- 2
- 175 Shield; 9%
- 3
- 250 Shield; 15%
- 4
- 350 Shield; 18%
- 5
- 500 Shield; 22%
- 6
- 700 Shield; 27%
Radiant items (10)
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Radiant Bramble Vest Plated - +100 Armor
Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds
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Radiant Crownguard Plated - +200 HP
- +40 Armor
- +40 AP
Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.
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Radiant Edge of Night Plated - +40 Armor
- +30% AD
- +30% AS
- +30 AP
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
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Radiant Protector's Vow Plated - +50 Armor
- +50 MR
- +2 Mana Regen
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
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Radiant Steadfast Heart Plated - +600 HP
- +40 Armor
- +40% Crit
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
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Radiant Sunfire Cape Plated - +300 HP
- +40 Armor
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
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Radiant Titan's Resolve Plated - +40 Armor
- +20% AS
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
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- +40 MR
- +6 Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.
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- +500 HP
- +40 MR
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
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- +300 HP
- +50 Armor
- +50 MR
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Artifacts (21)
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Death's Defiance Plated - +40 Armor
- +25% AD
- +15% AS
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]
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Eternal Winter Plated - +200 HP
- +20 Armor
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities
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Forbidden Idol Plated - +200 HP
- +25 Armor
- +25 MR
Shields have 50% of their value converted to max Health instead.
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Horizon Focus Plated - +250 HP
- +20 Armor
- +20 MR
- +2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
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Hullcrusher Plated - +60 Armor
- +60 MR
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
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Infinity Force Plated - +300 HP
- +30 Armor
- +30 MR
- +30% AD
- +30% AS
- +30 AP
Tons of EVERYTHING!
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Lightshield Crest Plated - +55 Armor
- +55 MR
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
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Shadow Puppet Plated - +10 Armor
- +10 MR
- +10% AS
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]
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Silvermere Dawn Plated - +80 Armor
- +80 MR
- +140% AD
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
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The Indomitable Plated - +500 HP
- +20 Armor
- +20 MR
The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
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Thresh's Lantern Plated - +400 HP
- +25 Armor
- +25 MR
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active
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Trickster's Glass Plated - +10 Armor
- +10 MR
- +10% AS
- +15% Crit
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
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Unending Despair Plated - +350 HP
- +40 Armor
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
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Wit's End Plated - +400 HP
- +20 Armor
- +20 MR
- +25% AS
Attacks deal [TFT_Item_Artifact_WitsEnd_Damage] bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.
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Zhonya's Paradox Plated - +25 Armor
- +25 MR
- +25 AP
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]
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- +400 HP
- +50 Armor
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
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- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion
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- +150 HP
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support item]
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- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Every 6 player combats gain a lesser copy of Mirrored Persona ([TFT_Item_Artifact_MirroredPersona_Combats]/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion
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- +300 HP
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]
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- +10 Armor
- +10 MR
- +25 AP
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Anima items (7)
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Cyclonic Slicers Plated - +15 Armor
- +15 MR
- +20% AD
- +20 AP
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
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Deep Freeze Plated - +550 HP
- +30 Armor
- +30 MR
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank
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Iceblast Armor Plated - +250 HP
- +30 Armor
- +30 MR
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank
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Leonine Lamentation Plated - +400 HP
- +40 Armor
- +40 MR
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
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Lioness's Lament Plated - +200 HP
- +30 Armor
- +30 MR
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
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Omniweapon Plated - +10000 HP
- +100 Armor
- +100 MR
- +100% AD
- +100% AS
- +100 AP
- +75% Crit
- +10 Mana Regen
The pinnacle of Anima technology.
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Unceasing Cyclone Plated - +40 Armor
- +40 MR
- +30% AD
- +30 AP
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
Graves items (2)
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Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.
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Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
Augments (15)
Prismatic (1)
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Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gold (7)
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Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
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Allies gain 10 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
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Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
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Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
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Allies without items equipped gain 50 Armor and Magic Resist.
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Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
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Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Silver (7)
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Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
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Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
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Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
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Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
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Allies without items equipped gain 30 Armor and Magic Resist.
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Gain a Giant's Belt. After a champion starts combat with more than ? max Health, gain a Warmog's Armor. -
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.