Description
Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.
Also known as: bonus attack speed, attack-speed scaling, as scaling
Sources that apply it to themselves
What enables Attack Speed
Champions (4)
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Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Attack Speed Active: Deal 130 / 195 / 320 physical damage to the target, increased by 50% if they're a tank.
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Passive: Attacks deal 30 / 45 / 100 bonus magic damage and an additional 70 / 105 / 190 stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove. Active: Gain 150% Attack Speed for 3 attacks.
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Passive: Every third attack is a doubleslash that deals 60 / 90 / 550 bonus physical damage. Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 50 / 75 / 600 physical damage
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Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each.
Sources that apply it to specific allies
What enables Attack Speed
Champions (1)
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Passive: On cast, attacks gain ? stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain 225 / 300 / 3456 Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 999% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds.
Sources without a recorded recipient
What enables Attack Speed
Traits (9)
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Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
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Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds. (2) 15% (2) 15% (2) 15% (2) 15%
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(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. (2) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge. Aatrox: Ally Damage 30% Shred and Sunders enemies Caitlyn: Grant allies 20% Attack Speed Akali: Allies gain Precision Maokai: Allies heal 12% max Health Kindred: Shield the strongest Tank for 800 Emblem: Allies deal 10% stacking bonus true damage
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(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
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(3) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team. (3) All Groovians start combat in The Groove for 3 seconds. (3) Each second spent in The Groove grants ?% stacking Attack Damage and Ability Power. (3) Increase these effects by ?%! (3) The Groove
- The Groove
- ?%, ?%
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Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies. (3) 10%, 3 marks (3) 10%, 3 marks (3) 10%, 3 marks More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (3) Gain 12% Health (3) AND ?% Attack Damage and Ability Power (3) AND ? Armor and Magic Resist (3) AND ?% Attack Speed (3) AND ?% Durability (3) AND increase all other bonuses by ?% More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Altar. (3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% More hexes reveal at each player level
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(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (2) AND Allies gain ?% Attack Speed. (2) AND Timebreakers gain an additional ?% Attack Speed
What scales with Attack Speed
Champions (5)
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2 Bel'Veth Plated Unleash a flurry of ? slashes at the current target over 2 seconds, dealing ? physical damage each.
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2 Gnar Plated Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 225 / 340 / 525 physical damage, reduced by 75% per hit. Meep Bonus: ? Meeps attack alongside Gnar, dealing ? physical damage per second.
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2 Jinx Plated Fire a barrage of ? rockets in a cone, each dealing ? physical damage to the first target hit.
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Passive: Attacks deal 50 / 75 / 130 bonus magic damage. Active: Gain 225 / 275 / 375 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal ? magic damage to enemies they pass through, and rotate faster based on Attack Speed. -
Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals ? physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Components (1)
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- +10% AS
Completed items (3)
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- +10% AS
- +10 AP
Gain 7% stacking Attack Speed every second.
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- +20 MR
- +10% AD
- +10% AS
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
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- +20 MR
- +15% AS
- +20% Crit
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
Emblems (3)
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- +30 Armor
- +30 MR
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2
- 16
- 4
- 40
- 6
- 60
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- +300 HP
- +20% Crit
The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 20 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 2
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
- 5
- 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
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- +20% AD
- +20 AP
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
- 2
- 175 Shield; 9%
- 3
- 250 Shield; 15%
- 4
- 350 Shield; 18%
- 5
- 500 Shield; 22%
- 6
- 700 Shield; 27%
Radiant items (3)
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- +20% AS
- +20 AP
Gain 14% stacking Attack Speed every second.
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- +40 MR
- +20% AD
- +20% AS
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
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- +40 MR
- +30% AS
- +40% Crit
Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.
Artifacts (9)
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- +200 HP
- +20 Armor
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities
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- +10% AD
- +40% AS
- +10 AP
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
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- +20% AS
- +10 AP
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
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- +55% AS
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]
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- +150 HP
- +20% AD
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
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- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion
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- +100 HP
- +10 Armor
- +10 MR
- +10% AD
- +10% AS
- +10 AP
Every 6 player combats gain a lesser copy of Mirrored Persona ([TFT_Item_Artifact_MirroredPersona_Combats]/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion
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- +80 Armor
- +80 MR
- +140% AD
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
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- +150 HP
- +10% AD
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by 20%. The holder then gains 60% Attack Speed for each affected ally.
Anima items (1)
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- +10% AD
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Graves items (2)
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Gain 8% Attack Speed for each attack against the same target, up to 80%.
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Gain 15% Attack Speed for each attack against the same target, up to 150%.
Consumables (1)
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Permanently increase a champion's Attack Speed by 20% and decrease their size by 20%. [Consumable - This item disappears when used.]
Augments (21)
Prismatic (6)
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Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
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Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
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Your team becomes small, gaining 30% Attack Speed and Movement Speed.
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Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
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Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. ? Into The Arcane Tactician's Crown, 2025
Gold (13)
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Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
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Your team gains 10% Attack Speed every 3 seconds in combat.
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Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
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Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
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Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
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Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
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Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
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Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
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Each round, roll a die. Get a bonus based on that roll.
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Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
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Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
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Gain a Recurve Bow. Your team gains 12% Attack Speed.
Silver (2)
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Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
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Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.