Description
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.
Effects
- BonusAD
- 0.12
- HPLossPercent
- 0.15
- HPShieldPercent
- 0.2
- ShieldDuration
- 60
Blood Offering enables
-
Grants temporary HP that absorbs damage before the unit's real Health is touched.