Description
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Effects
- BonusAD
- 0.05
- BonusAP
- 5
- BonusArmor
- 5
- BonusMR
- 5
Climb The Ladder II enables
-
The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.
-
The magic-defense stat that reduces incoming AP damage. Many sustain items, Bastion-style frontline traits, and "Gain X Armor and Magic Resist" effects grant or scale off it; the inverse — Shred — reduces it.
Climb The Ladder II scales with
-
Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.