Verified for patch 16.8.1

Magic Resist

Description

The magic-defense stat that reduces incoming AP damage. Many sustain items, Bastion-style frontline traits, and "Gain X Armor and Magic Resist" effects grant or scale off it; the inverse — Shred — reduces it.

Also known as: magic resistance, bonus magic resist, bonus magic resistance, gain magic resist, grants magic resist, additional magic resist

What enables Magic Resist

Champions (1)

  • 1 Poppy On the Menu
    Gain 400 / 475 / 575 Ability Power Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60 Ability Power Armor and Magic Resistance.
    
    Meep Bonus: Meeps grant 125 / 160 / 210 Ability Power Shield to the nearest ? allies for 4 seconds.

Traits (3)

  • Bastion On the Menu
    Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    
    (2) 16
    (2) 16
    (2) 16; Non-Bastions gain an additional 20.
  • Redeemer On the Menu
    (1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
  • Stargazer On the Menu
    Stargazers chart a different constellation every game. This game: The Mountain
    
    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
    
    (3) Gain 12% Health
    (3) AND ?% Attack Damage and Ability Power
    (3) AND ? Armor and Magic Resist
    (3) AND ?% Attack Speed
    (3) AND ?% Durability
    (3) AND increase all other bonuses by ?%
    
    More hexes reveal at each player level

Components (1)

Completed items (9)

    • +20 MR
    • +15% AD
    • +15 AP

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +60 MR

    Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

    Negatron CloakNegatron Cloak
    • +250 HP
    • +35 MR
    • +15 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Negatron CloakRecurve Bow
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Tear of the GoddessChain Vest
    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

    Sparring GlovesNegatron Cloak
  • Adaptive Helm On the Menu
    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
  • Evenshroud On the Menu
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +100 HP
    • +25 Armor
    • +25 MR

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain VestNegatron Cloak

Emblems (6)

    • +20 Armor
    • +20 MR
    • +20% AS

    The holder gains the Arbiter trait.

    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    2
    Choose a cause and effect for your law
    3
    Choose a cause and effect for your law
    SpatulaNegatron Cloak
    • +30 Armor
    • +30 MR

    The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

    Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    2
    16
    4
    40
    6
    60
    Frying PanChain Vest
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 1 additional Mana Regen per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    3
    2, 100
    5
    3, 400
    7
    4, 400
    10
    6, 500
    SpatulaChain Vest
    • +150 HP
    • +20 Armor
    • +20 MR

    The holder gains the Vanguard trait. Gain 3% Ability Power whenever an ally gains a shield.

    Vanguards gain 5% Durability while Shielded. 
    
    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
    2
    16% max Health
    4
    30% max Health
    6
    40% max Health
    Frying PanNegatron Cloak
  • N.O.V.A. Emblem On the Menu
    • +300 HP
    • +20% Crit

    The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 20 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

    (2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    2
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    5
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    SpatulaSparring Gloves
  • Voyager Emblem On the Menu
    • +20% AD
    • +20 AP

    The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed

    Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.
    2
    175 Shield; 9%
    3
    250 Shield; 15%
    4
    350 Shield; 18%
    5
    500 Shield; 22%
    6
    700 Shield; 27%
    Frying PanNeedlessly Large Rod

Radiant items (9)

    • +40 MR
    • +30% AD
    • +30 AP

    Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    • +120 MR

    Gain 22% max health. Every 2 seconds, heal 5% max Health.

    • +500 HP
    • +70 MR
    • +30 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

    • +40 MR
    • +20% AD
    • +20% AS

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

    • +40 MR
    • +30% AS
    • +40% Crit

    Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +40 MR
    • +6 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.

    • +500 HP
    • +40 MR

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +300 HP
    • +50 Armor
    • +50 MR

    Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.

Artifacts (18)

    • +200 HP
    • +25 Armor
    • +25 MR

    Shields have 50% of their value converted to max Health instead.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +60 Armor
    • +60 MR

    Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30 AP

    Tons of EVERYTHING!

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +10 Armor
    • +10 MR
    • +10% AS

    Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]

    • +80 Armor
    • +80 MR
    • +140% AD

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

    • +400 HP
    • +25 Armor
    • +25 MR

    After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

    • +10 Armor
    • +10 MR
    • +10% AS
    • +15% Crit

    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

    • +400 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal [TFT_Item_Artifact_WitsEnd_Damage] bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

    • +25 Armor
    • +25 MR
    • +25 AP

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

  • Aegis of Dusk On the Menu
    • +400 HP
    • +70 MR

    Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

    • +150 HP

    Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. ​​[Support item]

  • Mirrored Persona On the Menu
    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Every 6 player combats gain a lesser copy of Mirrored Persona ([TFT_Item_Artifact_MirroredPersona_Combats]/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

  • Mogul's Mail On the Menu
    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]

    • +10 Armor
    • +10 MR
    • +25 AP

    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Anima items (7)

    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +550 HP
    • +30 Armor
    • +30 MR

    The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

    • +250 HP
    • +30 Armor
    • +30 MR

    The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank

    • +400 HP
    • +40 Armor
    • +40 MR

    Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

    • +200 HP
    • +30 Armor
    • +30 MR

    Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Graves items (1)

  • Heavy Plating On the Menu

    Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.

Augments (12)

Prismatic (1)

  • Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Gold (6)

  • Allies gain 10 Armor and Magic Resist, increased by 2 per player level.
    
    Gizmos & Gadgets Championship, 2022
  • Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
  • Group Hug II On the Menu
    Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
  • Allies without items equipped gain 50 Armor and Magic Resist.
  • Plot Armor On the Menu
    Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
  • Tons of Stats! On the Menu
    Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Silver (5)

  • Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
  • Group Hug I On the Menu
    Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
  • Lineup On the Menu
    Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
  • Allies without items equipped gain 30 Armor and Magic Resist.
  • Twin Guardians On the Menu
    If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.