Description
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Effects
- FreeRolls
- 1
- Gold
- 7
- OneCostCount
- 1
- ThreeCostCount
- 2
- TwoCostCount
- 1
- XP
- 1
Cognitive Overload enables
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
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The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.
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The shop action that discards the visible champion shop and draws a new set, costing 2 gold by default. Augments and items frequently grant free rerolls or shop refreshes that key off this mechanic.