Verified for patch 16.8.1

XP

Description

The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.

Also known as: experience, level up, reach level, gain xp, buy xp, buying xp, every time you level, when you level up

What enables XP

Traits (1)

  • Timebreaker On the Menu
    (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    (2) AND Allies gain ?% Attack Speed.
    (2) AND Timebreakers gain an additional ?% Attack Speed

Augments (22)

Prismatic (6)

  • At What Cost On the Menu
    Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
  • Going Long On the Menu
    You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.
    
    Interest is extra gold you gain per 10g saved.
  • Level Up! On the Menu
    When you buy XP, gain an additional 2. Gain 10 immediately.
  • Upward Mobility On the Menu
    Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
  • Win Out On the Menu
    When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
  • Wise Spending On the Menu
    You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Gold (13)

  • Ahri's Boon On the Menu
    Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
  • Clear Mind On the Menu
    If there are no champions on your bench at the end of player combat, gain 3 XP.
  • Cluttered Mind On the Menu
    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. 
  • Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
  • Epoch On the Menu
    Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
  • Epoch+ On the Menu
    Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
  • Explosive Growth On the Menu
    Now and at the start of the next 3 rounds, gain 7 XP.
  • Now and at the start of the next 3 rounds, gain 10 XP.
  • Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
    
    Cyber City Tactician's Crown, 2025
  • Patient Study On the Menu
    After player combat, gain 2 XP if you won or 3 XP if you lost.
  • Slammin' On the Menu
    Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Slammin'+ On the Menu
    Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Solo Leveling On the Menu
    For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Silver (3)