Description
The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.
Also known as: experience, level up, reach level, gain xp, buy xp, buying xp, every time you level, when you level up
What enables XP
Traits (1)
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(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (2) AND Allies gain ?% Attack Speed. (2) AND Timebreakers gain an additional ?% Attack Speed
Augments (22)
Prismatic (6)
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Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
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You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
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When you buy XP, gain an additional 2. Gain 10 immediately.
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Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
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When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
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You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
Gold (13)
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Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
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If there are no champions on your bench at the end of player combat, gain 3 XP.
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Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
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Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
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Now and at the start of the next 3 rounds, gain 7 XP.
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Now and at the start of the next 3 rounds, gain 10 XP.
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Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
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After player combat, gain 2 XP if you won or 3 XP if you lost.
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Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Silver (3)
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Gain 8 gold and 1 XP.
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Gain 12 gold and 3 XP.
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Gain 10 XP.