Description
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Recipe
Effects
- AD
- 0.1
- AP
- 10
- AS
- 15
- Armor
- 20
- DamageReduction
- 100
- HealthThreshold
- 60
- MissingHealthRestore
- 0.3
- StealthDuration
- 1
Edge of Night enables
-
Restores Health to a unit, capped at maximum HP.
-
Protective state where the unit cannot be selected by enemy basic attacks or ability targeting. Distinct from invulnerability (which blocks damage but still allows targeting); often triggered by HP-threshold trait passives or item effects.