Description
Restores Health to a unit, capped at maximum HP.
Also known as: healing, healed, restore health
What enables Heal
Champions (9)
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Heal 300 / 375 / 575 , then deal 80 / 120 / 180 physical damage to the current target. N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing ? physical damage. -
Heal ? , then briefly knock up adjacent enemies and deal 80 / 120 / 180 magic damage. -
Heal ? over 2 seconds. Then, deal ? magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.
- Slow
- Slow: Reduce Attack Speed
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Heal ? Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row. Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
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Gain 300 / 375 / 500 Shield. Each second for the next 4 seconds, gain 75 / 90 / 105 more Shield and deal 45 / 70 / 100 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
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Gain 20% Durability for 2 seconds, healing ? over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 physical damage to enemies hit and knocking them up for 1 second. -
Enter a defensive stance for 4 seconds gaining 20 / 20 / 90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850 / 1200 / 3000 over the duration. When this ends, release a shockwave that deals ? as physical damage in a 2-hex range. -
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? over 5 seconds. -
Passive: Heal for 20% of Ability damage. Active: Transform into Dark Form for 5 seconds, gaining 250 / 300 / 4000 Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing ? magic damage per second to each one. At the end of the transfomation, deal 240 / 360 / 4000 magic damage to all tethered enemies.
Traits (4)
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(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. (2) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge. Aatrox: Ally Damage 30% Shred and Sunders enemies Caitlyn: Grant allies 20% Attack Speed Akali: Allies gain Precision Maokai: Allies heal 12% max Health Kindred: Shield the strongest Tank for 800 Emblem: Allies deal 10% stacking bonus true damage
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Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
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Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (3) 1, 18% ability damage heal More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies. (3) 10%, 3 marks (3) 10%, 3 marks (3) 10%, 3 marks More hexes reveal at each player level
Completed items (3)
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- +60 MR
Gain 6% max health. Every 2 seconds, heal 2.5% max Health.
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- +20 Armor
- +10% AD
- +15% AS
- +10 AP
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
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- +20% AD
- +20 AP
- +1 Mana Regen
Heal the lowest percent Health ally for 20% of damage dealt.
Emblems (1)
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- +30% AS
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
- 2
- 15%
- 3
- 22%
- 4
- 36%
- 5
- 48%
Radiant items (6)
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- +120 MR
Gain 22% max health. Every 2 seconds, heal 5% max Health.
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- +40 Armor
- +30% AD
- +30% AS
- +30 AP
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
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- +40% AD
- +40 AP
- +2 Mana Regen
Heal the lowest percent Health ally for 40% of damage dealt.
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- +300 HP
- +40 AP
- +2 Mana Regen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +90% AS
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
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- +300 HP
- +40 Armor
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
Artifacts (4)
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- +400 HP
- +50 Armor
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
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- +60% AS
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
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- +200 HP
- +2 Mana Regen
Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.
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- +100 HP
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Anima items (3)
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- +40% AD
- +40 AP
- +5 Mana Regen
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster
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- +10% AD
- +40 AP
- +4 Mana Regen
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster
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- +150 HP
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage.
Psionic items (2)
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- +400 HP
Gain ?% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.
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- +15% AD
- +35% AS
The holder's first attack on each enemy deals 150 additional damage. At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi
Augments (4)
Gold (3)
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When an enemy dies, the nearest ally is healed for 500.
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You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
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You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Silver (1)
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When an enemy dies, the nearest ally is healed for 220.
What benefits from Heal
Champions (1)
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Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat. Active: Heal 275 / 315 / 1500 , then tongue lash all enemies within two hexes dealing 45 / 60 / 800 magic damage.
Augments (1)
Gold (1)
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When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.