Description
The offboard storage row (default 9 slots) where unfielded champions and held items sit between rounds. Augments may expand bench slots, populate it with new units, randomize its contents, or scale rewards off whether it's empty or full — distinct from on-field summons.
Also known as: on your bench, bench slot, bench slots, rightmost bench, board and bench, benched, bench is full
What enables Bench
Champions (1)
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Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220 / 330 / 3000 magic damage to the target, plus 135 / 205 / 1500 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 15 / 20 / 100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.
Traits (1)
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Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. (3) 2, 100 (3) 2, 100 (3) 2, 100. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (3) 2, 100. SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
Artifacts (1)
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- +400 HP
- +25 Armor
- +25 MR
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active
Consumables (1)
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Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Augments (13)
Prismatic (1)
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Round start: items on your bench are randomized. Gain 1 random Radiant item.
Gold (8)
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If there are no champions on your bench at the end of player combat, gain 3 XP.
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Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
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Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
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At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
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Round start: items on your bench are randomized. Gain 2 random components.
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Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Silver (4)
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Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
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At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. ? -
Round start: items on your bench are randomized. Gain 1 random component.
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Remove all champions on your board and bench. Gain @3Cost@ random 2-star 3-costs, @2Cost@ 2-star 2-costs, and @1Cost@ 2-star 1-cost champion.