Description
The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.
Also known as: mana cost, mana refund, starting mana, max mana
What enables Mana
Champions (2)
-
Passive: On takedown, gain 10 mana. Active: Fire 16 missiles in a 2-hex radius around the current target, dealing ? physical damage each. -
Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Traits (2)
-
Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits. (2) 1 | 3
-
Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (3) 1, 18% ability damage heal More hexes reveal at each player level
Components (1)
-
- +1 Mana Regen
Completed items (11)
-
Archangel's Staff Plated - +30 AP
- +1 Mana Regen
Combat start: Gain 20% Ability Power every 5 seconds in combat.
-
Blue Buff Plated - +15% AD
- +15 AP
- +5 Mana Regen
Gain 10% additional Attack Damage and Ability Power from all sources.
-
Hand Of Justice Plated - +20% Crit
- +1 Mana Regen
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
Hextech Gunblade Plated - +20% AD
- +20 AP
- +1 Mana Regen
Heal the lowest percent Health ally for 20% of damage dealt.
-
Morellonomicon Plated - +150 HP
- +20 AP
- +1 Mana Regen
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
-
Spirit Visage Plated - +300 HP
- +2 Mana Regen
Regenerate 2% of missing Health each second.
-
Void Staff Plated - +15% AS
- +35 AP
- +1 Mana Regen
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
-
- +20 MR
- +3 Mana Regen
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
-
- +150 HP
- +10% AS
- +15 AP
- +20% Crit
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
-
- +25 Armor
- +25 MR
- +1 Mana Regen
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
-
- +15% AD
- +15 AP
- +1 Mana Regen
Attacks grant 5 bonus Mana.
Emblems (3)
-
Space Groove Emblem Plated - +3 Mana Regen
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.
- 1
- Activates at higher tier.
- 3
- All Groovians start combat in The Groove for 3 seconds.
- 5
- Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
- 7
- Increase these effects by 10%!
- 10
- All Groovians start combat in The Groove for 60 seconds.
-
- +20 Armor
- +20 MR
- +2 Mana Regen
The holder gains the Meeple trait and 1 additional Mana Regen per.
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
- 3
- 2, 100
- 5
- 3, 400
- 7
- 4, 400
- 10
- 6, 500
-
- +3 Mana Regen
The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
Shepherds summon the Bond of the Stars to aid them in battle.
- 3
- Summon Bia
- 5
- Summon Bia
- 7
- Summon Bia
Radiant items (12)
-
Radiant Archangel's Staff Plated - +60 AP
- +2 Mana Regen
Combat start: Gain 40% Ability Power every 5 seconds in combat.
-
Radiant Blue Buff Plated - +30% AD
- +30 AP
- +10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
-
Radiant Hand of Justice Plated - +40% Crit
- +2 Mana Regen
Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
Radiant Hextech Gunblade Plated - +40% AD
- +40 AP
- +2 Mana Regen
Heal the lowest percent Health ally for 40% of damage dealt.
-
Radiant Morellonomicon Plated - +300 HP
- +40 AP
- +2 Mana Regen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
-
Radiant Spirit Visage Plated - +700 HP
- +4 Mana Regen
Regenerate 4% of missing Health each second.
-
Radiant Void Staff Plated - +30% AS
- +75 AP
- +2 Mana Regen
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
-
- +40 MR
- +6 Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.
-
- +500 HP
- +70 MR
- +30 AP
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist
-
- +300 HP
- +20% AS
- +30 AP
- +40% Crit
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
-
- +50 Armor
- +50 MR
- +2 Mana Regen
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
-
- +30% AD
- +30 AP
- +2 Mana Regen
Attacks grant 10 bonus Mana.
Artifacts (12)
-
Deathfire Grasp Plated - +30 AP
- +2 Mana Regen
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
-
Horizon Focus Plated - +250 HP
- +20 Armor
- +20 MR
- +2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
-
Mending Echoes Plated - +200 HP
- +2 Mana Regen
Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.
-
Sniper's Focus Plated - +20% AD
- +20% AS
- +20 AP
- +3 Mana Regen
Gain 40% Damage Amp against targets 4 or more hexes away.
-
- +20 AP
- +4 Mana Regen
The holder is orbited by 3 foxfires. Each one deals 55 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
-
- +60 AP
- +2 Mana Regen
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
-
- +60% AS
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
-
- +20% AD
- +20 AP
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
-
- +40 AP
- +1 Mana Regen
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
-
- +150 HP
- +2 Mana Regen
The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
-
- +15% AD
- +15% AS
- +10 AP
- +1 Mana Regen
After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]
-
- +10 Armor
- +10 MR
- +10% AS
- +15% Crit
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
Anima items (7)
-
Animapocalypse Plated - +30% AD
- +30 AP
- +5 Mana Regen
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster
-
Omniweapon Plated - +10000 HP
- +100 Armor
- +100 MR
- +100% AD
- +100% AS
- +100 AP
- +75% Crit
- +10 Mana Regen
The pinnacle of Anima technology.
-
The Annihilator Plated - +20% AD
- +30 AP
- +3 Mana Regen
Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
-
- +40% AD
- +40 AP
- +5 Mana Regen
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster
-
- +15 AP
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
-
- +10% AD
- +3 Mana Regen
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.
-
- +10% AD
- +40 AP
- +4 Mana Regen
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster
Psionic items (2)
-
- +20 AP
- +2 Mana Regen
Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.
-
- +20 AP
- +2 Mana Regen
Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.
Graves items (6)
-
Mana Cost reduced by 10
-
Mana Cost reduced by 20
-
+2 Mana Regen and 10% Attack Damage
-
+3 Mana Regen and 20% Attack Damage
-
+5 Mana Regen and 30% Attack Damage
-
Each cast reduces Mana Cost by 15% (to a minimum of 10)
Augments (5)
Gold (5)
-
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
-
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
-
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
-
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
-
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
What benefits from Mana
Completed items (1)
-
- +250 HP
- +35 MR
- +15 AP
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist
Augments (2)
Prismatic (1)
-
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).
Silver (1)
-
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.