Verified for patch 16.8.1

Mana

Description

The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.

Also known as: mana cost, mana refund, starting mana, max mana

What enables Mana

Champions (2)

  • 3 Kai'Sa On the Menu
    Passive: On takedown, gain 10 mana.
    
    Active: Fire 16 missiles in a 2-hex radius around the current target, dealing ? Attack Damage physical damage each.
  • 5 Zed On the Menu
    Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Traits (2)

  • Conduit On the Menu
    Innate: Conduits gain 20% additional Mana from all sources.
    
    Your team gains Mana Regen, increased for Conduits.
    
    (2) 1 | 3
  • Stargazer On the Menu
    Stargazers chart a different constellation every game. This game: The Fountain.
    
    Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
    
    (3) 1, 18% ability damage heal
    
    More hexes reveal at each player level

Components (1)

Completed items (11)

    • +30 AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear of the Goddess
    • +15% AD
    • +15 AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20 AP
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +150 HP
    • +20 AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +300 HP
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Tear of the GoddessGiant's Belt
    • +15% AS
    • +35 AP
    • +1 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess
  • Adaptive Helm On the Menu
    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
  • Nashor's Tooth On the Menu
    • +150 HP
    • +10% AS
    • +15 AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
  • Protector's Vow On the Menu
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Tear of the GoddessChain Vest
  • Spear of Shojin On the Menu
    • +15% AD
    • +15 AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    B.F. SwordTear of the Goddess

Emblems (3)

    • +3 Mana Regen

    The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.

    1
    Activates at higher tier.
    3
    All Groovians start combat in The Groove for 3 seconds.
    5
    Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
    7
    Increase these effects by 10%!
    10
    All Groovians start combat in The Groove for 60 seconds.
    SpatulaTear of the Goddess
  • Meeple Emblem On the Menu
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 1 additional Mana Regen per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    3
    2, 100
    5
    3, 400
    7
    4, 400
    10
    6, 500
    SpatulaChain Vest
  • Shepherd Emblem On the Menu
    • +3 Mana Regen

    The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.

    Shepherds summon the Bond of the Stars to aid them in battle.
    3
    Summon Bia
    5
    Summon Bia
    7
    Summon Bia
    Frying PanTear of the Goddess

Radiant items (12)

    • +60 AP
    • +2 Mana Regen

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    • +30% AD
    • +30 AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40 AP
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +300 HP
    • +40 AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +700 HP
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

    • +30% AS
    • +75 AP
    • +2 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    • +40 MR
    • +6 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.

    • +500 HP
    • +70 MR
    • +30 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

    • +300 HP
    • +20% AS
    • +30 AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

    • +30% AD
    • +30 AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

Artifacts (12)

    • +30 AP
    • +2 Mana Regen

    Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +200 HP
    • +2 Mana Regen

    Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

    • +20% AD
    • +20% AS
    • +20 AP
    • +3 Mana Regen

    Gain 40% Damage Amp against targets 4 or more hexes away.

  • Ahri's Aura On the Menu
    • +20 AP
    • +4 Mana Regen

    The holder is orbited by 3 foxfires. Each one deals 55 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

  • Blighting Jewel On the Menu
    • +60 AP
    • +2 Mana Regen

    Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +60% AS

    Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

  • Dawncore On the Menu
    • +20% AD
    • +20 AP

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

  • Eternal Pact On the Menu
    • +40 AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +150 HP
    • +2 Mana Regen

    The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

  • Manazane On the Menu
    • +15% AD
    • +15% AS
    • +10 AP
    • +1 Mana Regen

    After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

    • +10 Armor
    • +10 MR
    • +10% AS
    • +15% Crit

    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

Anima items (7)

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +20% AD
    • +30 AP
    • +3 Mana Regen

    Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

    • +40% AD
    • +40 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

  • Leaky Prototype On the Menu
    • +15 AP

    Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.

  • Rocket Swarm On the Menu
    • +10% AD
    • +3 Mana Regen

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.

  • Searing Shortbow On the Menu
    • +10% AD
    • +40 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Psionic items (2)

    • +20 AP
    • +2 Mana Regen

    Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.

    • +20 AP
    • +2 Mana Regen

    Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

Graves items (6)

  • Coolant On the Menu

    Mana Cost reduced by 10

  • Coolant+ On the Menu

    Mana Cost reduced by 20

  • Fission On the Menu

    +2 Mana Regen and 10% Attack Damage

  • Fission+ On the Menu

    +3 Mana Regen and 20% Attack Damage

  • Fission++ On the Menu

    +5 Mana Regen and 30% Attack Damage

  • Void Coefficient On the Menu

    Each cast reduces Mana Cost by 15% (to a minimum of 10)

Augments (5)

Gold (5)

  • Cry Me A River On the Menu
    Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
  • Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
  • Seraphim's Staff On the Menu
    Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
  • Tons of Stats! On the Menu
    Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • U.R.F On the Menu
    Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

What benefits from Mana

Completed items (1)

  • Ionic Spark On the Menu
    • +250 HP
    • +35 MR
    • +15 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak

Augments (2)

Prismatic (1)

  • Woven Magic On the Menu
    Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Silver (1)

  • Flowing Tears On the Menu
    Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.