Omnivamp

Description

Heals the source for a percentage of damage dealt (any type).

Listed in: Buffs

Items (21)

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    • +20 MR
    • +15% AD
    • +15 AP
    • +20% Omnivamp

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20 AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +40 MR
    • +30% AD
    • +30 AP
    • +40% Omnivamp

    Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40 AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +40 Armor
    • +25% AD
    • +15% AS
    • +25% Omnivamp

    50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

    • +10% AD
    • +40% AS
    • +10 AP
    • +15% Omnivamp

    When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

    • +150 HP
    • +20% AD
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

    • +10 Armor
    • +10 MR
    • +25 AP
    • +20% Omnivamp

    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

  • Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

    • +20% AD
    • +10% Omnivamp

    The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    2
    5%, 18% Attack Damage
    4
    7%, 35% Attack Damage
    6
    10%, 55% Attack Damage
    Frying PanB.F. Sword
    • +20% Crit

    The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.

    Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
    2
    12% Attack Damage Ability Power
    3
    25% Attack Damage Ability Power
    4
    40% Attack Damage Ability Power
    5
    55% Attack Damage Ability Power
    Frying PanSparring Gloves
    • +20% AD
    • +20 AP

    The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

    Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.
    2
    175 Shield; 9%
    3
    250 Shield; 15%
    4
    350 Shield; 18%
    5
    500 Shield; 22%
    6
    700 Shield; 27%
    Frying PanNeedlessly Large Rod
    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +10% AD
    • +10% Omnivamp

    Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 15 times.

    • +15% AS
    • +10% Omnivamp

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 Attack Damage physical damage to nearby enemies. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

    • +15% AS
    • +10% Omnivamp

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

    • +25% AD

    Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.

    • +10% AD

    +10% Omnivamp and 10% Attack Damage

    • +20% AD

    +15% Omnivamp and 20% Attack Damage

Augments (2)

  • Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
  • You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Champions (1)

  • Psi Strikes
    Passive: Every third attack is a doubleslash that deals 70 / 105 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70 / 105 / 800 Attack DamageAbility Power physical damage

Traits (1)

  • Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

Frequently asked questions