Description
Heals the source for a percentage of damage dealt (any type).
Also known as: omni vamp, omni-vamp, lifesteal omni
What enables Omnivamp
Traits (1)
-
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.) (2) 5%, 20% (2) 5%, 20% (2) 5%, 20%.
What scales with Omnivamp
Champions (1)
-
Passive: Every third attack is a doubleslash that deals 60 / 90 / 550 bonus physical damage. Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 50 / 75 / 600 physical damage
Completed items (1)
-
- +20% Crit
- +1 Mana Regen
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Emblems (2)
-
- +20% Crit
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
- 2
- 12%
- 3
- 25%
- 4
- 40%
- 5
- 55%
-
- +20% AD
- +20 AP
The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 20 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 15% Attack Speed
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.
- 2
- 175 Shield; 9%
- 3
- 250 Shield; 15%
- 4
- 350 Shield; 18%
- 5
- 500 Shield; 22%
- 6
- 700 Shield; 27%
Radiant items (1)
-
- +40% Crit
- +2 Mana Regen
Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Anima items (1)
-
- +10% AD
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.
Graves items (3)
-
Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.
-
+10% Omnivamp and 15% Attack Damage
-
+15% Omnivamp and 30% Attack Damage
Augments (3)
Gold (3)
-
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
-
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
-
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.