Description
Effect fires when the source unit itself is killed. Common on items that store value during combat and discharge it as a final payload (e.g., The Annihilator, Void Gauntlet).
Also known as: on death, on-death, death effect, when this dies
What enables On Death
Artifacts (3)
-
- +25% AD
- +25% AS
- +25 AP
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: [TFT_Item_Artifact_CappaJuice_NumHats])
-
- +55 Armor
- +55 MR
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
-
- +300 HP
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
Anima items (2)
-
- +30% AD
- +30 AP
- +5 Mana Regen
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster
-
- +20% AD
- +30 AP
- +3 Mana Regen
Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
Augments (1)
Silver (1)
-
Champions that aren't holding items have a 40% chance to drop 1 gold on death.