Description
Drains a stat (Armor, Magic Resist, Attack Damage, Ability Power) from enemies and grants it to the source or an ally. Distinct from Shred and Sunder (one-way debuffs that only reduce the enemy stat) because the holder gains what the enemy loses.
Listed in: Anti-tank
Items (4)
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- +400 HP
- +50 Armor
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15%–50% (by Stage) of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
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- +400 HP
- +70 MR
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15%–50% (by Stage) of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
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- +400 HP
- +40 Armor
- +40 MR
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
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- +200 HP
- +30 Armor
- +30 MR
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
Traits (1)
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Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Frequently asked questions
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What does "stat steal" mean in TFT?
Stat steal is a two-sided effect: a source removes a stat (typically Armor, Magic Resist, Attack Damage, or Ability Power) from a target and grants that same stat to itself or an ally for the steal's duration. The target loses the stat at the same time the source gains it, so a single proc both weakens the enemy and strengthens the holder. This distinguishes stat steal from one-way reductions like Sunder or Shred, which only subtract from the enemy and grant nothing back to the source.
Sources
- Aegis of Dawn (TFT) — League of Legends Wiki ("steal 3 Armor from enemies within 1 hex and heal for 15% of the holder's Armor") (opens in new tab)
- Aegis of Dusk (TFT) — League of Legends Wiki ("steal 3 Magic Resist from enemies within 1 hex") (opens in new tab)
- How Armor and Magic Resistance works in TFT — LeDuck (Tacter) (opens in new tab)
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How is stat steal different from Sunder, Shred, or Wound?
Sunder, Shred, and Wound are pure debuffs — they reduce a stat or its effectiveness on the target, but the source gets nothing back. Stat steal is a transfer: the same value the target loses is added to the source's stat pool. Practical consequence: stat steal scales the holder's defense or damage as the fight progresses, while Sunder/Shred only amplify damage against the debuffed target. Stat steal stacks with Sunder/Shred on the target side because they affect different keywords.
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Where does stat steal come from in TFT — items, traits, or abilities?
All three categories. The most visible current sources are Artifact items that periodically steal Armor or Magic Resist from nearby enemies, and a unique trait that marks enemies at combat start and steals a percentage of their Attack Damage and Ability Power the first time they take damage. Champion abilities, augments, and charms can also apply stat steal — implementations vary by source, so always read the source's tooltip for the exact stat, percent or flat amount, and trigger condition.
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Does stolen Armor or Magic Resist stack across the combat round?
Yes. Periodic stat-steal items add a small amount each tick — for example, 3 Armor or 3 MR per proc — and those values accumulate on the holder for the duration of that round of combat, while subtracting the same amount from each affected enemy. The longer the holder survives in range, the larger the swing. The current item-side cadence is once every 2.5 seconds, dropping to once every 1.25 seconds when both Armor- and MR-steal items are equipped on the same unit.
Sources
- Aegis of Dawn (TFT) — League of Legends Wiki ("Every 2.5 seconds, steal 3 Armor … 1.25 seconds instead") (opens in new tab)
- Aegis of Dusk (TFT) — League of Legends Wiki ("Every 2.5 seconds, steal 3 Magic Resist … 1.25 seconds instead") (opens in new tab)
- TFT Patch 17.1 notes — Riot (opens in new tab)
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Do stolen stats carry over to the next round, or do they reset?
Stat steal from current item and trait sources resets between rounds. The trait-side mark-and-steal effect re-marks enemies at the next combat's start — its tooltip explicitly says "Combat Start: Mark all enemies" and "each combat," meaning the steal is recomputed per round. Item-applied steal effects accumulate during one round of combat and don't persist into the next. For carry-over stat gains you would want a permanent stat-stacking effect; that is a different mechanic class than stat steal.
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Can stat steal reduce an enemy's Armor or MR below zero?
No. TFT floors resistances at 0. Once stat-steal procs and other reduction effects bring a target to 0 Armor or 0 Magic Resist, further steals against that resistance can't push the value into negatives — incoming damage of the matching type is fully unmitigated, but it isn't amplified beyond that. Riot patched the floor in around Set 9 (patch 13.16, August 2023) after a champion's reduction kit was pushing Armor below 0; the floor has held across all Armor/MR reduction and steal sources since.
Sources
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Does stat steal still proc on shielded or invulnerable targets?
It depends on the steal's trigger. Periodic timed-tick steal items don't require damage to land — they fire on a fixed cadence and can pull stats from enemies in range whose hit points are still being absorbed by a shield. Damage-triggered steals are different: an Invulnerable target takes 0 damage and explicitly prevents on-damage effects from triggering, so a steal gated on "the first time the enemy takes damage" will not fire while the target is Invulnerable. Read each source's trigger wording to predict the interaction.
Sources
- Invulnerability — League of Legends Wiki ("reduces all damage taken to 0 … prevents effects that trigger from damage") (opens in new tab)
- Aegis of Dawn (TFT) — League of Legends Wiki (timed proc, not damage-gated) (opens in new tab)
- Doomer trait description — tactics.tools (damage-gated steal) (opens in new tab)
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What's the difference between flat-value and percent-value stat steal?
Flat steal moves a fixed number — for example, 3 Armor — from each affected target to the holder per proc, regardless of how much Armor the target had. Percent steal takes a fraction of the target's current stat (for instance, 12% of Attack Damage and Ability Power) and grants that fraction to the source. Percent steal scales with the target's stat pool, so it hits harder against high-AD or high-AP enemies; flat steal is consistent but caps faster once the target reaches 0 of the stolen resistance.
Sources
- Aegis of Dawn (TFT) — League of Legends Wiki (flat: "steal 3 Armor") (opens in new tab)
- Doomer trait description — tactics.tools (percent: "stealing 12% Attack Damage and Ability Power") (opens in new tab)
- How Armor and Magic Resistance works in TFT — LeDuck (Tacter, flat-vs-percent calculation order) (opens in new tab)