Description
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
Breakpoints
- 2
- 12%
- 3
- 25%
- 4
- 40%
- 5
- 55%
Champions
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Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Attack Speed Active: Deal 130 / 195 / 320 physical damage to the target, increased by 50% if they're a tank.
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Stab the target, causing them to bleed for 460 / 690 / 1090 physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
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Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health. Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 380 magic damage to the target and 75 / 110 / 190 magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
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Dash through the current target, dealing ? magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing ? magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by ? .
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Passive: On takedown, gain 10 mana. Active: Fire 16 missiles in a 2-hex radius around the current target, dealing ? physical damage each. -
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal ? physical damage. Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for ? physical damage. Every third cast, leap into the air and launch a wave of energy that deals ? physical damage to enemies in a line.
Rogue enables
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Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.
Granted by
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Rogue Emblem Plated - +20% Crit
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.