Ability — Time Warp
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal ? physical damage. Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for ? physical damage. Every third cast, leap into the air and launch a wave of energy that deals ? physical damage to enemies in a line.
Traits
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Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. (2) 12% (2) 12% (2) 12% (2) 12%
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(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). (2) AND Allies gain ?% Attack Speed. (2) AND Timebreakers gain an additional ?% Attack Speed
Riven enables
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Repositioning movement that breaks the normal walk-to-target pathing — either a telegraphed dash across hexes or an instant blink/teleport to a new position. Set-17 sources include Quicksilver shedding effects and dashing to the farthest target, the Challenger trait dashing to a new target on takedown, and ability blinks/teleports behind enemies.
Riven scales with
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Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.