Verified for patch 16.8.1

Riven

4

Ability — Time Warp

Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal ? Attack Damage physical damage.

Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for ? Attack Damage physical damage. Every third cast, leap into the air and launch a wave of energy that deals ? Attack Damage physical damage to enemies in a line.

Traits

  • Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
    
    (2) 12%
    (2) 12%
    (2) 12%
    (2) 12%
  • (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    (2) AND Allies gain ?% Attack Speed.
    (2) AND Timebreakers gain an additional ?% Attack Speed

Riven enables

  • Shield On the Menu

    Grants temporary HP that absorbs damage before the unit's real Health is touched.

  • Dash On the Menu

    Repositioning movement that breaks the normal walk-to-target pathing — either a telegraphed dash across hexes or an instant blink/teleport to a new position. Set-17 sources include Quicksilver shedding effects and dashing to the farthest target, the Challenger trait dashing to a new target on takedown, and ability blinks/teleports behind enemies.

Riven scales with

  • Ability Power On the Menu

    Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.