Ability — Diviner's Judgment
Stab the target, causing them to bleed for 460 / 690 / 1090 physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Traits
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Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. (2) 12% (2) 12% (2) 12% (2) 12%
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Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
Talon enables
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Repositioning movement that breaks the normal walk-to-target pathing — either a telegraphed dash across hexes or an instant blink/teleport to a new position. Set-17 sources include Quicksilver shedding effects and dashing to the farthest target, the Challenger trait dashing to a new target on takedown, and ability blinks/teleports behind enemies.