Verified for patch 16.8.1

Conduit

Set 17 class

Description

Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

Breakpoints

2
1 | 3
3
1 | 5
4
2 | 7
5
3 | 9

Champions

  • Gain 300 / 375 / 500 Ability Power Shield. Each second for the next 4 seconds, gain 75 / 90 / 105 Ability Power more Shield and deal 45 / 70 / 100 Ability Power magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
  • Fire a paddle star at the current target, dealing 68 / 102 / 153 Ability Power magic damage to the first target hit and 34 / 51 / 77 Ability Power to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
  • Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 220 / 330 / 545 Ability Power magic damage to enemies within, reduced by 60% per hex from the epicenter.
  • Channel a deathbeam in a line towards the current target for 3 seconds. It deals ? Ability Power magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
  • Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220 / 330 / 3000 Ability Power magic damage to the target, plus 135 / 205 / 1500 Ability Power magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
    
    If an enemy under the UFO dies, Bard has a 15 / 20 / 100% chance to abduct them and create a 1-star copy on your bench.
    
    Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.

Conduit enables

  • Mana On the Menu

    The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.