Description
Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.
Breakpoints
- 2
- 1 | 3
- 3
- 1 | 5
- 4
- 2 | 7
- 5
- 3 | 9
Champions
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Gain 300 / 375 / 500 Shield. Each second for the next 4 seconds, gain 75 / 90 / 105 more Shield and deal 45 / 70 / 100 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
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Fire a paddle star at the current target, dealing 68 / 102 / 153 magic damage to the first target hit and 34 / 51 / 77 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
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Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 220 / 330 / 545 magic damage to enemies within, reduced by 60% per hex from the epicenter.
-
Channel a deathbeam in a line towards the current target for 3 seconds. It deals ? magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist. -
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220 / 330 / 3000 magic damage to the target, plus 135 / 205 / 1500 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 15 / 20 / 100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.
Conduit enables
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The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.