Description
Snipers gain Damage Amp, increased against targets farther away.
Breakpoints
- 2
- 18%; +2% per hex
- 3
- 24%; +3% per hex
- 4
- 28%; +4% per hex
Champions
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Active: Fire a blast at the current target that deals ? physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 physical damage to the current target on cast. -
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 225 / 340 / 525 physical damage, reduced by 75% per hit. Meep Bonus: ? Meeps attack alongside Gnar, dealing ? physical damage per second.
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Passive: Whenever an enemy is knocked up, shoot them, dealing ? physical damage and entering The Groove for 3 seconds. Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 physical damage and knocking up for 1.25 seconds.
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Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each. -
Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals ? physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Sniper enables
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Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.
Granted by
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Sniper Emblem Plated - +20% AS
The holder gains the Sniper trait and +1 Attack Range.