Jhin, a 5-cost Dark Star unit in TFT Set 17

Jhin

Space Opera ability — TFT Set 17 Jhin

Space Opera
Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45 / 68 / 688 Attack Damage physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit. 
Fixed As
0.9 / 0.9 / 1.4
Percent Bonus As To Convert
0.01
Ad Conversion Rate
0.75
Num Hands
4
Num Attacks
4
Damage
41 / 62 / 644% Attack Damage + 4 / 6 / 44% Ability Power
Final Shot Percent Damage Increase
2.44
Percent Damage Reduction Per Target Hit
0.44

Traits

  • Description
  • Description
    Enemies have 10% less Armor and Magic Resist.
  • Description
    Snipers gain Damage Amp, increased against targets farther away.

Jhin enables

  • Adds a unit to the field — temporary or permanent. Covers ability summons (pets and minions like Fizz's Mega Meeps), trait-spawned minions and relics (Shepherd's Bia and Bayin, Bulwark's placeable relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (the Thresh's Lantern artifact flings a benched unit onto the board). Summon-buff augments scale these. Bench refers to expanding bench slots, not the act of summoning; clone refers to making an exact copy of an existing unit, not summoning a new entity.

Jhin scales with

  • Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.