Ability — Space Opera
Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals ? physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit. Traits
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(2) Dark Stars create a black hole that consumes enemies at 8% max health. (2) AND they gain 45%. (2) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes. (2) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
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Enemies have 10% less Armor and Magic Resist.
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Snipers gain Damage Amp, increased against targets farther away. (2) 18%; +2% per hex (2) 18%; +2% per hex (2) 18%; +2% per hex
Jhin enables
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Adds a unit to the field — temporary or permanent. Covers ability summons (turrets, pets, Mega Meeps), trait-spawned minions and relics (Shepherd's Bia/Bayin, Bulwark relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (Thresh's Lantern pulling a benched unit). Summon-buff augments scale these. Bench-slot expansion is the separate `bench` mechanic; an exact copy of an existing unit is the separate `clone` mechanic.
Jhin scales with
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Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.