Ability — Jump and Jive
Passive: Whenever an enemy is knocked up, shoot them, dealing ? physical damage and entering The Groove for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 physical damage and knocking up for 1.25 seconds. Traits
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Snipers gain Damage Amp, increased against targets farther away. (2) 18%; +2% per hex (2) 18%; +2% per hex (2) 18%; +2% per hex
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(3) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team. (3) All Groovians start combat in The Groove for 3 seconds. (3) Each second spent in The Groove grants ?% stacking Attack Damage and Ability Power. (3) Increase these effects by ?%! (3) The Groove
- The Groove
- ?%, ?%
Samira enables
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Set-17 Space Groove buff state. While in The Groove a unit gains attack speed / damage and triggers Disco/Sniper payoff text.
Samira benefits from
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Briefly lifts the target into the air, interrupting their action. A handful of Set-17 carries cause it (Blitzcrank, Rek'Sai, Rhaast, Aatrox, Fizz); Samira's passive reacts to it.