Verified for patch 16.8.1

Samira

3

Ability — Jump and Jive

Passive: Whenever an enemy is knocked up, shoot them, dealing ? Attack DamageAbility Power physical damage and entering The Groove for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 Attack Damage physical damage and knocking up for 1.25 seconds.

Traits

  • Snipers gain Damage Amp, increased against targets farther away.
    
    (2) 18%; +2% per hex
    (2) 18%; +2% per hex
    (2) 18%; +2% per hex
  • (3) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
    (3) All Groovians start combat in The Groove for 3 seconds.
    (3) Each second spent in The Groove grants ?% stacking Attack Damage and Ability Power.
    (3) Increase these effects by ?%!
    (3) The Groove

Samira enables

  • The Groove On the Menu

    Set-17 Space Groove buff state. While in The Groove a unit gains attack speed / damage and triggers Disco/Sniper payoff text.

Samira benefits from

  • Knock Up On the Menu

    Briefly lifts the target into the air, interrupting their action. A handful of Set-17 carries cause it (Blitzcrank, Rek'Sai, Rhaast, Aatrox, Fizz); Samira's passive reacts to it.