Ability — Pale Cascade
Passive: Attacks deal 50 / 75 / 130 bonus magic damage.
Active: Gain 225 / 275 / 375 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal ? magic damage to enemies they pass through, and rotate faster based on Attack Speed. Traits
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Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs. (2) Choose a cause and effect for your law (2) Effects are stronger.
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Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds. (2) 15% (2) 15% (2) 15% (2) 15%
Diana enables
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Adds a unit to the field — temporary or permanent. Covers ability summons (turrets, pets, Mega Meeps), trait-spawned minions and relics (Shepherd's Bia/Bayin, Bulwark relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (Thresh's Lantern pulling a benched unit). Summon-buff augments scale these. Bench-slot expansion is the separate `bench` mechanic; an exact copy of an existing unit is the separate `clone` mechanic.
Diana scales with
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Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.