Verified for patch 16.8.1

Diana

3

Ability — Pale Cascade

Passive: Attacks deal 50 / 75 / 130 Ability Power bonus magic damage.

Active: Gain 225 / 275 / 375 Ability Power Shield and summon 3 encircling orbs for 3 seconds. Orbs deal ? Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Traits

  • Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    
    (2) Choose a cause and effect for your law
    (2) Effects are stronger. 
  • Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    
    (2) 15%
    (2) 15%
    (2) 15%
    (2) 15%

Diana enables

  • Shield On the Menu

    Grants temporary HP that absorbs damage before the unit's real Health is touched.

  • Summon On the Menu

    Adds a unit to the field — temporary or permanent. Covers ability summons (turrets, pets, Mega Meeps), trait-spawned minions and relics (Shepherd's Bia/Bayin, Bulwark relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (Thresh's Lantern pulling a benched unit). Summon-buff augments scale these. Bench-slot expansion is the separate `bench` mechanic; an exact copy of an existing unit is the separate `clone` mechanic.

Diana scales with

  • Attack Speed On the Menu

    Scales with bonus Attack Speed; a payoff axis for AS-stacking carries.