Ability — Calamity
Gain 475 / 575 / 2000 Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 magic damage. All enemies hit by the astrolabe are knocked up for 1.75 / 2 / 8 seconds.
Traits
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Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
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Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. (2) 16% max Health (2) 16% max Health (2) 16% max Health; 8% while Shielded
Nunu & Willump enables
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Briefly lifts the target into the air, interrupting their action. A handful of Set-17 carries cause it (Blitzcrank, Rek'Sai, Rhaast, Aatrox, Fizz); Samira's passive reacts to it.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Adds a unit to the field — temporary or permanent. Covers ability summons (turrets, pets, Mega Meeps), trait-spawned minions and relics (Shepherd's Bia/Bayin, Bulwark relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (Thresh's Lantern pulling a benched unit). Summon-buff augments scale these. Bench-slot expansion is the separate `bench` mechanic; an exact copy of an existing unit is the separate `clone` mechanic.