Verified for patch 16.8.1

Knock Up

Description

Briefly lifts the target into the air, interrupting their action. A handful of Set-17 carries cause it (Blitzcrank, Rek'Sai, Rhaast, Aatrox, Fizz); Samira's passive reacts to it.

Also known as: knockup, knocked up, knocked-up, knocking up, airborne

What enables Knock Up

Champions (7)

  • 1 Aatrox On the Menu
    Heal 300 / 375 / 575 Ability Power, then deal 80 / 120 / 180 Attack DamageArmor physical damage to the current target.
    
    N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing ? Attack DamageArmor physical damage.
  • 1 Rek'Sai On the Menu
    Heal ? Max HealthAbility Power, then briefly knock up adjacent enemies and deal 80 / 120 / 180 Ability Power magic damage.
  • 2 Meepsie On the Menu
    Heal ? Max HealthAbility Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
    
    Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
  • 3 Fizz On the Menu
    Dash through the current target, dealing ? Ability Power magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing ? Ability Power magic damage. Adjacent enemies take 50% damage.
    
    Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by ? Ability Power.
  • 3 Rhaast On the Menu
    Gain 20% Durability for 2 seconds, healing ? Ability Power over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 Attack Damage physical damage to enemies hit and knocking them up for 1 second.
  • 4 Nunu & Willump On the Menu
    Gain 475 / 575 / 2000 Ability Power Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 Ability Power magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 Ability Power magic damage. All enemies hit by the astrolabe are knocked up for 1.75 / 2 / 8 seconds.
  • 5 Blitzcrank On the Menu
    Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.
    
    Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

What benefits from Knock Up

Champions (1)

  • 3 Samira On the Menu
    Passive: Whenever an enemy is knocked up, shoot them, dealing ? Attack DamageAbility Power physical damage and entering The Groove for 3 seconds.
    
    Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 Attack Damage physical damage and knocking up for 1.25 seconds.