Description
Briefly lifts the target into the air, interrupting their action. A handful of Set-17 carries cause it (Blitzcrank, Rek'Sai, Rhaast, Aatrox, Fizz); Samira's passive reacts to it.
Also known as: knockup, knocked up, knocked-up, knocking up, airborne
What enables Knock Up
Champions (7)
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Heal 300 / 375 / 575 , then deal 80 / 120 / 180 physical damage to the current target. N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing ? physical damage. -
Heal ? , then briefly knock up adjacent enemies and deal 80 / 120 / 180 magic damage. -
Heal ? Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row. Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
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Dash through the current target, dealing ? magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing ? magic damage. Adjacent enemies take 50% damage. Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by ? .
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Gain 20% Durability for 2 seconds, healing ? over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 physical damage to enemies hit and knocking them up for 1 second. -
Gain 475 / 575 / 2000 Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 magic damage. All enemies hit by the astrolabe are knocked up for 1.75 / 2 / 8 seconds.
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Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
What benefits from Knock Up
Champions (1)
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Passive: Whenever an enemy is knocked up, shoot them, dealing ? physical damage and entering The Groove for 3 seconds. Active: Unleash a volley of bullets at the target, dealing 380 / 570 / 915 physical damage and knocking up for 1.25 seconds.