Ability — Disco Inferno
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead. Active: Gain 100 / 150 / 500 Shield for 3 seconds, then breath fire in a cone dealing 180 / 270 / 430 magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Traits
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Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. (2) 16 (2) 16 (2) 16; Non-Bastions gain an additional 20.
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(3) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team. (3) All Groovians start combat in The Groove for 3 seconds. (3) Each second spent in The Groove grants ?% stacking Attack Damage and Ability Power. (3) Increase these effects by ?%! (3) The Groove
- The Groove
- ?%, ?%
Ornn enables
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Set-17 Space Groove buff state. While in The Groove a unit gains attack speed / damage and triggers Disco/Sniper payoff text.
Ornn benefits from
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Grants temporary HP that absorbs damage before the unit's real Health is touched.