Space Groove, a TFT Set 17 origin trait

Space Groove

origin

Description

The Groove: Attack Speed,
The Groove
Attack Speed,

Breakpoints

1
Activates at higher tier.
3
All Groovians start combat in The Groove for 4 seconds.
5
Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
7
Increase these effects by 10%!
10
All Groovians start combat in The Groove for 60 seconds.

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Groovin' Susan ability
    Groovin' Susan
    Transform for 6 seconds, temporarily gaining 300 / 400 / 600 max Health, entering The Groove, and dealing 30.02 / 45.02 / 70.02 Max HealthAbility Power magic damage to adjacent enemies each second. 
  • Double Time ability
    Double Time
    Passive: Attacks deal 30 / 45 / 100 Ability Power bonus magic damage and an additional 70 / 105 / 190 Ability Power stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
    
    Active: Gain 150% Attack Speed for 3 attacks.
  • Dance n' Dice ability
    Dance n' Dice
    Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
    
    Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 410 Ability Power magic damage to the target and 75 / 110 / 215 Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
  • Disco Inferno ability
    Disco Inferno
    Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
    
    Active: Gain 125 / 200 / 500 Ability Power Shield for 3 seconds, then breath fire in a cone dealing 180 / 270 / 430 Ability Power magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 2.5 seconds.
  • Jump and Jive ability
    Jump and Jive
    Passive: Whenever an enemy is knocked up, shoot them, dealing Attack Damage Ability Power physical damage and entering The Groove for 3 seconds.
    
    Active: Unleash a volley of bullets at the target, dealing 375 / 560 / 900 Attack Damage physical damage and knocking up for 1 seconds.
  • Bubble Pop ability
    Bubble Pop
    Toss a disco bubble at the target that deals 440 / 660 / 5000 Ability Power split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110 / 165 / 1000 Ability Power magic damage. On cast, Nami enters The Groove for 3 seconds.
  • Party Crasher ability
    Party Crasher
    Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 Ability Power magic damage.
    
    Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 Ability Power magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 Ability Power magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

Space Groove enables

  • Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.

  • Scales with Attack Damage (AD). Champions and effects flagged as AD-scaling get bigger auto-attack and ability damage when the holder stacks AD from items like Deathblade, Infinity Edge, Giant Slayer, and Bloodthirster, or from trait bonuses.

  • Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.

  • Passive Health restoration per second, typically as a percentage of max Health. Independent of healing procs (Heal) and damage-scaled sustain (Omnivamp); the wearer just regenerates over time.

  • The carrier ramps power within a single round — Titan's Resolve gains AD/AP per attack or hit taken, and the Space Groove trait builds stacking AD/AP each second a unit spends in The Groove. All in-combat stacks reset when the round ends, unlike takedown-stacking which carries across rounds.

Granted by

    • +200 HP
    Space Groove Emblem description

    The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds. Can only occur once every 4 seconds.

    SpatulaTear of the Goddess