Verified for patch 16.8.1

Dash

Description

Repositioning movement that breaks the normal walk-to-target pathing — either a telegraphed dash across hexes or an instant blink/teleport to a new position. Set-17 sources include Quicksilver shedding effects and dashing to the farthest target, the Challenger trait dashing to a new target on takedown, and ability blinks/teleports behind enemies.

Also known as: dashes, dashing, blink, blinks, leap, leaps, teleport

What enables Dash

Champions (6)

  • 1 Talon On the Menu
    Stab the target, causing them to bleed for 460 / 690 / 1090 Attack DamageAbility Power physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
  • 2 Gwen On the Menu
    Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
    
    Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 380 Ability Power magic damage to the target and 75 / 110 / 190 Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
  • 2 Pyke On the Menu
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals ? Ability Power physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and ? Attack Damage physical damage to nearby enemies.
  • 3 Fizz On the Menu
    Dash through the current target, dealing ? Ability Power magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing ? Ability Power magic damage. Adjacent enemies take 50% damage.
    
    Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by ? Ability Power.
  • 4 Riven On the Menu
    Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal ? Attack Damage physical damage.
    
    Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for ? Attack Damage physical damage. Every third cast, leap into the air and launch a wave of energy that deals ? Attack Damage physical damage to enemies in a line.
  • 5 Fiora On the Menu
    Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 Attack Damage bonus true damage and heal for 15% of the damage dealt.
    
    Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? Ability Power over 5 seconds.

Traits (1)

  • Challenger On the Menu
    Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    
    (2) 15%
    (2) 15%
    (2) 15%
    (2) 15%

Artifacts (3)

    • +10% AD
    • +40% AS
    • +10 AP

    When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

  • Prowler's Claw On the Menu
    • +300 HP
    • +35% AD
    • +45% Crit

    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

  • Spectral Cutlass On the Menu
    • +300 HP
    • +40% AD
    • +20% Crit

    Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Graves items (2)

  • Grav Booster On the Menu

    On takedown, dash to the next target and attack 70% faster for 2 attacks.

  • Grav Booster+ On the Menu

    On takedown, dash to the next target and attack 70% faster for 3 attacks.

Augments (1)

Gold (1)

  • The Big Bang On the Menu
    Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.