Verified for patch 16.8.1

Urgot

3

Ability — Unstoppable Dreadnought

Passive - Proximity Blast: Whenever an enemy enters a ? Range hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

Active: Gain ? Ability Power Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.

Traits

  • Your team gains 5% Health. Brawlers gain more.
    
    (2) +20% maximum Health
  • Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    
    (2) 5%, 20%
    (2) 5%, 20%
    (2) 5%, 20%.
  • Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
    
    (3) Energy Cells: Mechas gain 20%.
    (3) Overclocked Cells: Increased to 20%.
    (3) Precision Engineering: +1 max team size
    
    Use the Mecha-Former item to toggle the forms of your Mecha units

Urgot enables

  • Shield On the Menu

    Grants temporary HP that absorbs damage before the unit's real Health is touched.