Ability — Unstoppable Dreadnought
Passive - Proximity Blast: Whenever an enemy enters a ? hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown. Active: Gain ? Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Traits
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Your team gains 5% Health. Brawlers gain more. (2) +20% maximum Health
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Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.) (2) 5%, 20% (2) 5%, 20% (2) 5%, 20%.
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Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. (3) Energy Cells: Mechas gain 20%. (3) Overclocked Cells: Increased to 20%. (3) Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units
Urgot enables
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Grants temporary HP that absorbs damage before the unit's real Health is touched.