Description
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
Breakpoints
- 3
- Energy Cells: Mechas gain 20%.
- 4
- Energy Cells: Mechas gain 35%.
- 6
- Energy Cells: Mechas gain 35%.
Champions
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Passive - Proximity Blast: Whenever an enemy enters a ? hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown. Active: Gain ? Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
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Channel a deathbeam in a line towards the current target for 3 seconds. It deals ? magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist. -
Enter a defensive stance for 4 seconds gaining 20 / 20 / 90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850 / 1200 / 3000 over the duration. When this ends, release a shockwave that deals ? as physical damage in a 2-hex range.
Mecha enables
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Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.