Description
The holder gains the Meeple trait and 1 additional Mana Regen per.
Recipe
Effects
- Armor
- 20
- MagicResist
- 20
- ManaRegen
- 2
- ManaRegenPerMeep
- 1
Grants trait
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Meeple Plated Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. (3) 2, 100 (3) 2, 100 (3) 2, 100. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (3) 2, 100. SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
Meeple Emblem enables
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The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.
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Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
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The offboard storage row (default 9 slots) where unfielded champions and held items sit between rounds. Augments may expand bench slots, populate it with new units, randomize its contents, or scale rewards off whether it's empty or full — distinct from on-field summons.
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Adds a unit to the field — temporary or permanent. Covers ability summons (turrets, pets, Mega Meeps), trait-spawned minions and relics (Shepherd's Bia/Bayin, Bulwark relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (Thresh's Lantern pulling a benched unit). Summon-buff augments scale these. Bench-slot expansion is the separate `bench` mechanic; an exact copy of an existing unit is the separate `clone` mechanic.