- +15 AP
Description
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage.
Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits.
Damage increases based on Stage. Source
Guiding Hex enables
-
Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.
-
How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Gwen snips the lowest percent-Health enemy; Cho'Gath eats the lowest current-Health enemy in range), the furthest enemy (Pyke harpoons across the board), the highest-Health enemy (Blitzcrank's bolt), or the largest clump of enemies (Blitzcrank's disco ball). Untargetable and Stealth remove a unit from the pool of valid targets entirely.