Verified for patch 16.8.1

Marauder Emblem

Description

The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

Recipe

Effects

AD
0.2
GoldAmount
1
GoldDropChance
33
StatOmnivamp
0.1

Grants trait

  • Marauder Plated
    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    
    (2) 5%, 20%
    (2) 5%, 20%
    (2) 5%, 20%.

Marauder Emblem enables

  • On Takedown On the Menu

    Effect fires when the source secures a kill or assist.

  • Gold On the Menu

    The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.

  • Shield On the Menu

    Grants temporary HP that absorbs damage before the unit's real Health is touched.

  • Max Health On the Menu

    Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.

  • Omnivamp On the Menu

    Heals the source for a percentage of damage dealt (any type).