Description
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Recipe
Effects
- AD
- 0.2
- GoldAmount
- 1
- GoldDropChance
- 33
- StatOmnivamp
- 0.1
Grants trait
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Marauder Plated Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.) (2) 5%, 20% (2) 5%, 20% (2) 5%, 20%.
Marauder Emblem enables
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Effect fires when the source secures a kill or assist.
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.
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Heals the source for a percentage of damage dealt (any type).