Description
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
Breakpoints
- 2
- 5%, 20%
- 4
- 7%, 40%
- 6
- 10%, 60%
Champions
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Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 34 / 50 / 80 physical damage to the first enemy hit, reduced to ? for each subsequent target. Kunai remove 1 Armor, 2 if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals ? physical damage each second. Kunai increase the damage of the bleed by 10%.
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Unleash a flurry of ? slashes at the current target over 2 seconds, dealing ? physical damage each.
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Passive - Proximity Blast: Whenever an enemy enters a ? hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown. Active: Gain ? Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
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Passive: Every third attack is a doubleslash that deals 60 / 90 / 550 bonus physical damage. Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 50 / 75 / 600 physical damage
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Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? over 5 seconds.
Marauder enables
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Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.
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Heals the source for a percentage of damage dealt (any type).
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
Granted by
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Marauder Emblem Plated - +20% AD
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.