Verified for patch 16.8.1

Marauder

Set 17 class

Description

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

Breakpoints

2
5%, 20%
4
7%, 40%
6
10%, 60%

Champions

  • Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 34 / 50 / 80 Attack Damage physical damage to the first enemy hit, reduced to ? Attack Damage for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals ? Attack Damage physical damage each second. Kunai increase the damage of the bleed by 10%.
  • Unleash a flurry of ? Attack Speed slashes at the current target over 2 seconds, dealing ? Attack DamageAbility Power physical damage each.
  • Passive - Proximity Blast: Whenever an enemy enters a ? Range hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
    
    Active: Gain ? Ability Power Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
  • Passive: Every third attack is a doubleslash that deals 60 / 90 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 50 / 75 / 600 Attack DamageAbility Power physical damage
  • Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 Attack Damage bonus true damage and heal for 15% of the damage dealt.
    
    Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? Ability Power over 5 seconds.

Marauder enables

  • Max Health On the Menu

    Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.

  • Omnivamp On the Menu

    Heals the source for a percentage of damage dealt (any type).

  • Shield On the Menu

    Grants temporary HP that absorbs damage before the unit's real Health is touched.

Granted by

    • +20% AD

    The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

    Frying PanB.F. Sword