Crit

Description

Scales with crit chance and crit damage from items like Infinity Edge and Jeweled Gauntlet. By default abilities cannot crit — the sibling Precision mechanic is what lets spell damage roll crits, so crit-on-spell builds need a Precision source before crit chance and crit damage actually apply to abilities.

Listed in: Buffs

Items (33)

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Role
Category
Crit effect

    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +35% AD
    • +35% Crit

    Gain Precision.

    B.F. SwordSparring Gloves
    • +35 AP
    • +35% Crit

    Gain Precision.

    Needlessly Large RodSparring Gloves
    • +15% AD
    • +20% AS
    • +20% Crit

    Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +150 HP
    • +10% AS
    • +15 AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

    Sparring GlovesNegatron Cloak
    • +250 HP
    • +20 Armor
    • +20% Crit

    Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

    Chain VestSparring Gloves
    • +150 HP
    • +10% AS
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +150 HP
    • +20% Crit

    Each round: Equip 2 random items. [Consumes 3 item slots.]

    Sparring GlovesSparring Gloves
    • +20% Crit
    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +75% AD
    • +75% Crit

    Gain Precision.

    • +75 AP
    • +75% Crit

    Gain Precision.

    • +45% AD
    • +40% AS
    • +40% Crit

    Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    • +300 HP
    • +20% AS
    • +30 AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    • +40 MR
    • +40% AS
    • +40% Crit

    Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +600 HP
    • +40 Armor
    • +40% Crit

    Gain 10% durability. While above 50% Health, instead gain 30% Durability.

    • +300 HP
    • +20% AS
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +150 HP
    • +20% Crit

    Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

    • +200 HP
    • +30% Crit

    Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.]

    • +35% AD
    • +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]

    • +300 HP
    • +35% AD
    • +45% Crit

    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

    • +300 HP
    • +40% AD
    • +20% Crit

    Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

    • +10 Armor
    • +10 MR
    • +10% AS
    • +15% Crit

    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

    • +200 HP
    • +20% Crit

    The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

    Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage
    2
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    5
    Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
    SpatulaSparring Gloves
    • +20% Crit

    The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.

    Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
    2
    12% Attack Damage Ability Power
    3
    25% Attack Damage Ability Power
    4
    40% Attack Damage Ability Power
    5
    55% Attack Damage Ability Power
    Frying PanSparring Gloves
    • +20% AD
    • +25% AS
    • +35% Crit

    Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +30% AD
    • +50% AS
    • +50% Crit

    Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

  • +10% Crit Chance and +5% Crit Damage

  • +25% Crit Chance and +10% Crit Damage

  • +40% Crit Chance and +18% Crit Damage

  • Gain Precision and increase Ability damage by 5%.

Augments (2)

  • Retribution Prismatic
    Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
    Precision
    Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
  • Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Champions (1)

  • Star Strike
    Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 43 / 65 / 97 Attack Damage physical damage to the first enemy hit, reduced to Attack Damage  for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage  physical damage each second. Kunai increase the damage of the bleed by 12%.

Traits (1)

  • Innate: Fateweavers have Precision.
    
    Precision
    Lucky: Check twice and take the better outcome.

Frequently asked questions

See also