Description
Innate: Fateweavers have Precision. Precision Lucky: Check twice and take the better outcome.
Breakpoints
- 2
- Activates at higher tier.
- 4
- Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Champions
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Aim For The Head ability
Aim For The Head Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for physical damage. Lucky: Check twice and take the better outcome.
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Fate's Gambit ability
Fate's Gambit Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205 / 305 / 460 and 410 / 610 / 920 magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold. Lucky: Check twice and take the better outcome.
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Mega Time Kick ability
Mega Time Kick Kick a ball at the current target that deals 255 / 380 / 575 magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 85 / 130 / 190 magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce. Lucky: Check twice and take the better outcome.
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Asteroid Blaster ability
Asteroid Blaster Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal physical damage with a 20% Lucky chance of firing a mega missile that deals instead. Meep Bonus: Every ? seconds, launch an Explosive Meep at the target, dealing 110 / 165 / 900 physical damage in a one hex radius on impact. Lucky: Check twice and take the better outcome.
Fateweaver enables
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Scales with crit chance and crit damage from items like Infinity Edge and Jeweled Gauntlet. By default abilities cannot crit — the sibling Precision mechanic is what lets spell damage roll crits, so crit-on-spell builds need a Precision source before crit chance and crit damage actually apply to abilities.
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Keyword reworked in patch 17.1. The first Precision source on a unit still flips the unlock that lets ability damage roll critical hits; every additional Precision source after that grants +10% Damage Amp instead of the +10% Critical Strike Damage it used to give pre-17.1. Sources include Infinity Edge, Jeweled Gauntlet, the Fateweaver trait innate, and a few crit-focused augments — layering them stacks Damage Amp under the new rule.