Verified for patch 16.8.1

Fateweaver

Set 17 class

Description

Innate: Fateweavers have Precision.

Breakpoints

2
Activates at higher tier.
4
Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.

Champions

  • Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing ? Attack DamageAbility Power physical damage.
    
    N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for ? Attack DamageAbility Power physical damage.
    
    Lucky: Check twice and take the better outcome.
  • Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190 / 285 / 430 Ability Power and 380 / 570 / 860 Ability Power magic damage. Overkill damage bounces to the nearest enemy. 
    
    3-Star Bonus: If a 9 is thrown, generate 1 gold.
    
    Lucky: Check twice and take the better outcome.
  • Kick a ball at the current target that deals 230 / 345 / 520 Ability Power magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 75 / 115 / 175 Ability Power magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
    
    Lucky: Check twice and take the better outcome.
  • Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal ? Attack DamageAbility Power physical damage with a 20% Lucky chance of firing a mega missile that deals ? Attack Damage instead.
    
    Meep Bonus: Every ? seconds, launch an Explosive Meep at the target, dealing 120 / 180 / 900 Attack Damage physical damage in a one hex radius on impact.
    
    Lucky: Check twice and take the better outcome.

Fateweaver enables

  • Crit On the Menu

    Scales with crit chance / crit damage. Triggers Jeweled-Gauntlet-style crit-on-spell payoffs.