Fateweaver, a TFT Set 17 class trait

Fateweaver

class

Description

Innate: Fateweavers have Precision.

Precision
Lucky: Check twice and take the better outcome.

Breakpoints

2
Activates at higher tier.
4
Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Aim For The Head ability
    Aim For The Head
    Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing Attack Damage Ability Power physical damage.
    
    N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for Attack Damage Ability Power physical damage.
    
    Lucky: Check twice and take the better outcome.
  • Fate's Gambit ability
    Fate's Gambit
    Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205 / 305 / 460 Ability Power and 410 / 610 / 920 Ability Power magic damage. Overkill damage bounces to the nearest enemy. 
    
    3-Star Bonus: If a 9 is thrown, generate 1 gold.
    
    Lucky: Check twice and take the better outcome.
  • Mega Time Kick ability
    Mega Time Kick
    Kick a ball at the current target that deals 255 / 380 / 575 Ability Power magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 85 / 130 / 190 Ability Power magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
    
    Lucky: Check twice and take the better outcome.
  • Asteroid Blaster ability
    Asteroid Blaster
    Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal Attack Damage Ability Power physical damage with a 20% Lucky chance of firing a mega missile that deals Attack Damage  instead.
    
    Meep Bonus: Every ? seconds, launch an Explosive Meep at the target, dealing 110 / 165 / 900 Attack Damage physical damage in a one hex radius on impact.
    
    Lucky: Check twice and take the better outcome.

Fateweaver enables

  • Scales with crit chance and crit damage from items like Infinity Edge and Jeweled Gauntlet. By default abilities cannot crit — the sibling Precision mechanic is what lets spell damage roll crits, so crit-on-spell builds need a Precision source before crit chance and crit damage actually apply to abilities.

  • Keyword reworked in patch 17.1. The first Precision source on a unit still flips the unlock that lets ability damage roll critical hits; every additional Precision source after that grants +10% Damage Amp instead of the +10% Critical Strike Damage it used to give pre-17.1. Sources include Infinity Edge, Jeweled Gauntlet, the Fateweaver trait innate, and a few crit-focused augments — layering them stacks Damage Amp under the new rule.