Description
State that prevents all incoming damage for a duration; the unit can still be targeted and attacked, but takes no damage. Distinct from `untargetable`, which prevents the unit from being targeted at all.
Also known as: invulnerability, damage immune, immune to damage, take no damage
What enables Invulnerable
Artifacts (2)
-
- +200 HP
- +25 AP
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.
-
- +25 Armor
- +25 MR
- +25 AP
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]